Chapter 6 is the final chapter of the game and it begins once you’ve collected all three components of the astrolabe and put them into it. Players must get the components of the machine in order to get the last chapter of the game.
In this guide, we tell you how to solve the last puzzle of the game as this chapter only has one puzzle, and by solving that the game will come to end.
How to Solve the Last Puzzle of We Were Here Forever
To trigger chapter 6, both players must interact with the levers that’ll come up after putting all three components into the astrolabe. By interacting, a cutscene will play and after the cutscene, you get to the puzzle location and get to solve the puzzle.
To solve this puzzle you need to guide the light to the astrolabe machine and then interact with the astrolabe to open the portal on the wall to escape the Rockbury Realm.
Now this puzzle is one of the easiest puzzles in the game as it doesn’t have any time limit nor the players are far from each other. Both players are in the same place and they just have to reflect the lights through several sphere balls to the astrolabe. The key step is that just look at the beam of the light where it is pointing because the next sphere ball will be there. You just simply have to place the sphere ball in the right position to reflect the light to the next sphere ball.
The first sphere ball will be on top so, one player has to go up the stairs and there’ll be a crank which he has to rotate and the other person will have to stand in the lift which will be right next to the crank in the bottom. One player has to stand in the lift and the other player will rotate the crank. When the player reaches the sphere ball, he just has to pull the lever and the sphere ball will light up and reflect the light onto the next sphere ball.
For the next one, both of the players need to go down and simply pull a wooden plank to get the light to the sphere ball. The sphere ball will light up and reflect the light to the next location of the sphere ball.
For the next one, both of the players will have to go up the stairs on the left side and go up the wooden platform and interact with the levers one at a time to bring up the sphere ball to the required position. The sphere ball will light up and reflect the light to the next sphere ball.
For the next one, go down and there’ll be a lever on the machine where the sphere ball is, pull the lever and a cog will get out of the machine then one player has to pick up the cog and place it back in the machine. Use the lever again and the sphere ball will come to the required position and the light will reflect onto the next sphere ball position.
For the next one, both of the players have to go through a tiny place behind the ladder on the right side and as the first player cross and steps onto the wooden platform, he would fall down and grab the ledge, the other player has to help him and move to the levers to lift up the sphere ball. The sphere ball will reflect the light to the last sphere ball in the area.
For the last one, one player has to go to the top through the lift so, the other player will rotate the crank and get him up. Then that player has to go up from the ladders on the left side and make way to the last sphere ball. Both players will see some symbols and the player on top would have three switches along with the symbols. He just has to interact with the switches from the right to the left side and the sphere ball will reflect the light to the astrolabe.
Now both of the players have to go down to the astrolabe and use the lever at the same time on each side to activate the machine. After interacting, a light beam will be produced and the players have to open the door in front by using the levers at the same time. Once the door opens, a portal will be created and a cutscene will start.
After the cutscene, the game will end but without spoiling it in the end you do have to make a choice of some kind.
That was all regarding the We Were Here Forever Puzzle guides.
Dead Space: How to Get the Pulse Rifle
There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Pulse Rifle.
In this guide, we’ll tell you how to get the Pulse Rifle in Dead Space.
Pulse Rifle Location
Pulse Rifle is one of the early weapons in Dead Space and players can find this weapon in the 2nd Chapter: Intensive Care of the game. Pulse Rifle can be found in the Medical Tram Station. Players will be able to reach the location in a very short time after starting the second chapter.
Getting the Pulse Rifle
At the start of the chapter, players will get a new module named “Kinesis Module”. This module is necessary because it will help the players to get to the Medical Tram Station location. After finding the Kinesis Module, use it to move the two big blocks that are blocking the way. You need to press the L2 button to aim and then press the Circle button to use Kinesis to move the objects.
Move both of the blocks and then make your way ahead to the Medical Tram Station door. Open the door and you will see a soldier on her last breath. She will die in front of you, dropping her Pulse Rifle on the floor. Go near the Pulse Rifle to store it in your inventory.
NOTE: Sometimes it takes more time to trigger the scene where Isaac picks up the Pulse Rifle. Try it multiple times if Isaac is not picking up the weapon on the first try.
Equip Pulse Rifle
After picking up the Pulse Rifle, it will be stored in your inventory. You will have to equip the Pulse Rifle in order to use it. To equip the Pulse Rifle, follow the following steps.
- Press the Triangle Button to open the Inventory.
- Select the Pulse Rifle and select it to see the Equip Option.
- Press the X Button to equip it and then select the space that you want to allocate to the Pulse Rifle.
Pulse Rifle will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.
Dead Space: How to Get Kinesis Module
Dead Space has a lot of different schematics for the weapons and different modules for the Suit of the main Protagonist. Players will find different modules as they progress through the main story of the game and one of the modules that players can find early in the game is Kinesis Module.
In this guide, we’ll tell you how to get Kinesis Module in Dead Space.
Kinesis Module Location
Kinesis Module can be found in the 2nd Chapter: Intensive Care. It can be found at the very start of the chapter on the boxes near the body. The exact location is Medical Deck which players can reach at the very end of the 1st Chapter: New Arrivals. It will be the shining items on the boxes near the body. Go near it to grab the module and put it in Isaac’s Suit.
Getting Kinesis Module
To get to the Medical Deck, players will have to go to the Flight Deck Tram Station which can be accessed through the Flight Lounge. After the Kellion has blown up, make your way to the Lounge and go to the left side to reach the Flight Deck Train Station. Go straight to access the elevator. Go down from the elevator and you will get to another door that leads to Medical.
Go through the Medical door and use the elevator to go down further and then you will reach the Medical Deck where you will find the Kinesis Module.
Use of Kinesis Module
Kinesis Module is used to move the objects. You can use it to move boxes as well as big components. Additionally, it can be used to hit enemies with a sharp item on the floor so, if you are out of bullets then it can come in very handy.
However, just like the Stasis Module, it also needs to be recharged after a few uses. There are many Module Recharge Stations that you can find as you go ahead and explore the USG Ishimura. Make sure to recharge your modules.
Dead Space: Chapter 2: Intensive Care – Walkthrough
In this guide, we’ll be covering the second chapter (Intensive Care) of Dead Space.
Intensive Care – Walkthrough
The 2nd chapter will begin in the Medical Deck where you will another module for your suit. You will find Kinesis Module that can be used to move the objects. You need to move the two big blocks ahead and make space for yourself to cross between them. Go ahead to the Medical Tram Station where you will find a new weapon “Pulse Rifle”. Equip the Pulse Rifle to your inventory to use it.
Go to the Security Station and move the boxes Kinesis Module to get to the next door. Go through the door on the right side and you need to find the Hydrazine Tank and a Shock Pad. Go along the path and go to Imaging Diagnostics. Move the Cylinder which is blocking the way. Go to the other side and place the battery on the side of the Circuit Breaker to activate it. Now interact with the Circuit Breaker and activate the Elevator. Go up from the elevator and move the platform to the right side to cross the gap.
Go to the right side and to the end of the hallway to enter the Zero-G Therapy. Open the door and go inside and follow the path until you reach an area with vacuum. You need to get to the other side quickly before your oxygen tank runs out. You can see it on the back of your suit. Use the Locator by pressing the Right Stick and then follow the path. Once you have exited the vacuum area. You will get to use the boosters of your character’s suit. Fly to the other side to reach Zero-G Therapy Maintenance. Inside the maintenance room, you will find Hydrazine Cannister.
Now, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it. Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.
Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pad. Switch off the shock Pad by using the Circuit Breaker and activate the door. Grab the Shock Pad and go through the door. Now, you need to plant the explosive charge.
Go to the Security Station and use the Stasis on the door. Go through the door and plant the explosive charge on the marked spot. Now, go to the cabin next to the spot to detonate the charge. A Necromorph will come down the opened path. Kill it and then follow the path. Go into the Emergency Room and you will have to follow Nicole’s Hologram. Use the Circuit Breaker to activate the Shower and to get loot. After you have obtained loot, remove the power cell from the side of the Circuit Breaker and plug it into the left side of ER Hallway A door.
Once the door is powered up, open it and go to the right side. Follow the path to reach the Intensive Care Unit. Go ahead to the Morgue and use the Power Cell to open the elevator. Use the Elevator and you will reach Autopsy Room.
You will find the Captain in Autopsy Room and the captain’s body will get infected and you will get to fight the captain. Kill the captain and clear the Morgue from the enemies. After that, take the captain’s rig from the bed and now, you will have to return back to Medical Tram Station.
Use the Locator to get back to the Medical Tram Station and Override the lockdown to call the tram. Go inside the Tram and select the Hangar – Cargo – Tram Control as your destination. Use the Locator and follow the path to reach Main Hangar Bay. Reaching the Main Hangar Bay will conclude the second chapter and the third chapter will start.