As Dusk Falls is a story game in which the players have to make choices and the choices will build or alter the story of the game. Not all choices are great so, players will have to choose a choice with a steady mind to keep every important person safe in the story.
In this guide, we’ll tell you all the Crossroads Choices of chapter 3.
Chapter 3 – Crossroad Choices
In chapter 3, Vince will try to find the book of Dante before anything worse happens to anyone. After a few moments, Sharon comes to the Motel and asks Vince to help her family so she can help his family. Vince will get a Crossroad choice. The two choices are the following.
1- Don’t Warn Her
Vince will not tell her anything and hide the Pager that Sheriff gave him.
2- Warn about Pager
Vince will tell her that the Sheriff gave him a Pager so I can find the Book and inform him.
After a while, Vince will go to find the black book and after that, he will sit with Jim and talk about how Michelle encouraged him after his accident. Vince will get a crossroad choice. The two choices are the following.
1- Sue the Airline
Vince will decide to sue the airline.
2- Take the Money
Vince will decide to sign the gag order and take the money.
After a short moment, Vince will get another crossroad choice in which he has to decide to trust Jim. The two options are the following.
1- No way, Jim
Vince will not trust his father again after what he did.
2- Okay, Dad
Vince will give another shot to trust his dad.
After that, Jay will get a flashback of one week earlier when his father took him into the woods. Jay will get a crossroad choice when his father tells him to bury an alive person. The three options you get are the following.
Jay will bury the person alive in the hole.
Jay will refuse to bury the person and stop his dad from burying the person.
Jay will ask his father to not bury this man alive.
After this incident, Bear will hang himself in the barn house and Jay will come running towards him and Jay will get a crossroad choice. The two options are the following.
1- Leave Him
Jay will leave his father hanging.
2- Cut him Down
Jay will cut the rope.
At the end of the chapter, Vince will get attacked by Tyler or Dante. If you have told Sharon about the Pager then Dante will attack you but if you haven’t told anything then Tyler will attack you. After the fight, you’ll stop Sharon from leaving with Zoe. Jay will point his gun at Vince’s head and Vince will get a crossroad choice. The two choices are the following.
1- Lower It
Vince will lower down his gun and try to talk with Sharon to leave Zoe.
2- Keep It Raised
Vince will not lower his gun until Sharon let Zoe go.
The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough
After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.
In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.
The Old Man and The TV
After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.
Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.
After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.
Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.
The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough
After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.
In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.
The Spirit and the Mouse (Quest)
Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.
After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.
After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.
The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough
There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.
In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.
The Lightning Rod
The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.
Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.