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As Dusk Falls: Chapter 3 – (Small Seconds) All Endings

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As Dusk Falls: Chapter 6 (Cascade) All Achievements

As Dusk Falls is a story mode game in which your choices will build or alter the storyline. You’ll get many choices in the game along with the major choices. Whatever you choose, the story will build upon that choice.

In this guide, we’ll tell you all the endings that you can get in Chapter 3 of As Dusk Falls.

Chapter 3 – All Endings

There are different endings to this chapter as you’ll play the story of Vince and Jay as well. There are a couple of endings that you can get with Vince and two endings with Jay.

Vince Desert Dream Motel – Endings

At the end of the chapter, Vince will get attacked by Dante or Tyler and Sharon will try to take Zoe as a hostage. Vince will get several choices that will decide the ending of the 3rd chapter. The endings of the third chapter are the following.

1st Ending – Zoe Taken by Holts

When Vince gets attacked by Dante or Tyler, you’ll have to successfully complete all the QTEs to get to Sharon. Sharon will be taking Zoe hostage and you’ll need to fire a warning shot with the gun to stop the Holts. Then you’ll have a conversation with the Holts and Jay will tell Vince to lower the gun. Keep the gun pointed at them and Sharon will shoot Vince in the leg and take Zoe.

2nd Ending – Vince Taken by Holts

When Vince gets attacked by Dante or Tyler, you’ll have to successfully complete all the QTEs to get to Sharon. Sharon will be taking Zoe hostage and you’ll need to fire a warning shot with the gun to stop the Holts. Then you’ll have a conversation with the Holts and lower the gun when Jay points the gun at Vince. Talk to Sharon and you need to select the “I Can Help You” choice. The Holts will let Zoe go and take Vince with them.

Jay Two Rock County – Endings

Jay will have a flashback and in that memory, Jay will remember the time when his dad took him into the woods. His dad has a dead body at the back of the truck and he told Jay to dig a hole to bury the body. Jay will dig up a hole and when he is burying the body, they will both see that the person is still alive and his dad will tell Jay to bury the body completely. After you’ve made the decision to bury the person alive or leave him, Bear will talk to Jay about the incident and then he tries to suicide and Jay will get two choices on which this memory will end.

1st Ending – Leave Bear

After the incident of burying a person, Bear will talk to Jay about the incident and then he’ll go to the barn house to suicide. Jay will run to Bear and seeing him hanging from the rope will give him two choices. You’ll need to select the “Leave Him” option to get this ending.

2nd Ending – Cut Him Down

After the incident of burying a person, Bear will talk to Jay about the incident and then he’ll go to the barn house to suicide. Jay will run to Bear and seeing him hanging from the rope will give him two choices. You’ll need to select the “Cut Him Down” option to get this ending.

Guide

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

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The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.

In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.

The Old Man and The TV

After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.

Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.

In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.

The Spirit and the Mouse (Quest)

Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.

In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.

The Lightning Rod

The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.

lightining

Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.

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