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Battlefield 2042: Hazard Zone tips to get you started

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Battlefield 2042: Hazard Zone tips to get you started

The new Hazard Zone mode combines Battle Royale with PvE elements and thus represents the third mainstay of Battlefield 2042. In this guide, we show you how you can capture more black market credits in Hazard Zone and increase your chances of survival!

If you’re still looking for general tips for Battlefield 2042, you have come to the right place with our Battlefield 2042 Tips Guide.

How does Hazard Zone work?

Your goal is to recover data drives that you find in crashed satellites. You are always on the move as a four-person squad in the Hazard Zone and compete against five (Last-Gen) to seven (Current-Gen & PC) hostile four-person squads. In order to complete a match successfully, you have to escape with your collected hard drives by extraction.

There are only two extraction options during a match. The first extraction starts eight minutes after the start of the match, the second start seven minutes after the first extraction. If your squad is wiped out or if you miss the last extraction, the match is over and you will lose all of your hard drives.

But you also have to deal with AI-controlled occupation troops. Occupation forces mainly patrol areas where satellites have crashed.

How do I prepare for a Hazard Zone Match?

At the beginning of a match, you get an overview of the map, which provides you with information about the landing locations of the satellites with the hard drives and so-called uplinks. Uplinks are laptops that you can use to request vehicles, rangers, or reinforcements.

Take a good look at the map and make a note of the areas with uplinks and satellites – so you can start planning routes beforehand. In areas with a particularly large number of hard drives, you should expect enemy players and a lot of occupation troops.

You choose a specialist and then determine your primary and secondary weapons, which gadget you want to take with you, and, last but not least, the perks. Discuss the selection of specialists and equipment with your teammates in order to build the most diverse team possible. Assign a weapon to each player so that four people don’t run around with shotguns afterward.

Only the M5A3 rifle and a few perks can be freely selected from the start. All other weapons, gadgets, and perks cost black market credits. Stronger perks and weapons require more credits. Once everyone has chosen a specialist and their equipment, you will be thrown at a point determined by the game.

How important is teamwork in Hazard Zone?

Teamwork is much more important in Hazard Zone than in All-Out-War mode. On the one hand, you are always in four-person squads and only compete against other squads. This means that consultation before the match and communication during the match is of the utmost importance. If you don’t feel like having party chats, you can also communicate with the ping system . Mark opponents, weapons, uplinks, vehicles, and hard drives for your teammates.

What weapons and gadgets should my team equip?

Your squad should be as diverse as possible when choosing weapons and gadgets. Have at least one sniper with you and two people with assault rifles. Shotguns do a lot of damage but are of little use outside of hand-to-hand combat. Also, take a semi-automatic rifle with you for mid-to long-range firefights – the DM7, although one of the starting weapons, is extremely powerful.

In order for you to be able to find the positions of hard drives, at least one member of the troops must take the free scanner with them. Not only can you find crashed satellites, but you can also see enemies carrying hard drives. Your enemies are also able to scan the area for hard drives – you will be notified when enemies have scanned your position.

Ammunition is a rare commodity in the Hazard Zone. There are ammunition boxes marked on the map, but sometimes there are kilometers in between. Especially since at the end of the second extraction phase, there is no longer any time to visit the boxes. Therefore, a member should at least take the “ ammunition box ” gadget with them.

If no one in the team plays the sanitation specialist Falck, the “ medical box” gadget is a good substitute.

Vehicles determine victory and defeat

The maps are very extensive and you will often cover long distances. Vehicles attract more attention, but they also give you a high degree of flexibility because you can get from one point to the next faster. Furthermore, vehicles like the armored car are equipped with guns.

It is very likely that you will encounter enemy armored cars. In this case, you should equip the recoilless M5 or the C5 explosives. A team member should also take the repair kit with them so that you can bring damaged vehicles back into shape.

Even though vehicles like the armored car offer some protection, the whole squad shouldn’t be sitting in one car. The rocket launcher only costs 100 black market credits and is therefore equipped by many players. If you are unlucky, a good hit can destroy your vehicle and destroy the entire squad. Always take a second vehicle with you or look for vehicle uplinks .

The best tactical improvements for Hazard Zone

You can choose up to three tactical improvements. At first, you can only fill one slot, but with each successful exfiltration, you unlock another slot. As soon as you lose a match, you will be reset to only one free slot.

Each improvement brings an advantage, but there are five tactical improvements that are particularly helpful:

  • Negotiated bounty: Get 50% more black market credits for killing occupation troops.
  • Ammunition increase 2: +2 magazines for your primary weapon.
  • Equipment insurance: In the event of loss, you will be reimbursed 50% of the cost of your equipment and tactical improvements.
  • Secret Shops: 100% extra black market credits reward for extracted hard drives.
  • Inside information: Reveals the landing position of satellites 30 seconds before landing.
  • Faster healing 2: Your health regenerates 50% faster.

At first, you won’t be able to afford secret deals, inside information, and faster healing 2. The best tactical improvement for beginners is equipment insurance. This way, your spending on equipment and tactical improvements is kept within limits, which means you can accumulate more credits faster.

Which specialists are particularly effective in Hazard Zone?

There are ten specialists at the launch. Each specialist has special skills that give you an advantage in combat. But there are a total of four specialists whose skills are particularly useful in the Hazard Zone.

  • Falck: Can remotely heal teammates.
  • Engel: Distributes ammunition and armor – a particularly useful specialist due to the shortage of ammunition.
  • Casper: Can scout the area with his drone and has a sensor that warns of enemies.
  • Rao: Can deactivate enemy equipment and mark enemy positions.

Fight occupation forces, but avoid other players

Although Battlefield is actually known for its sprawling battles, you have better chances in Hazard Zone if you keep your head down. You will also receive black market credits for killing enemy players, but the main prize will be with the hard drives. Therefore, if possible, do not get involved in fights with other squads.

However, you can attack the occupation troops with a clear conscience. They are not exactly challenging and therefore do not represent a great danger. There are also credits for killing occupation troops. If you activate the tactical improvement “ Negotiated Bounty ”, you even get double the credits.

Guide

Bayonetta Origins: Cereza and the Lost Demon – How to Defeat Jabberwock

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Jabberwock

Jabberwock is a mid-game boss that you will get to encounter multiple times but you will get to defeat it in Chapter 7: Nest of the Wyrm. Jabberwock is a dragon who is guarding the one of the Elemental Cores in the Avalon Forest and in order to destroy the Water Core, you will have to defeat the Jabberwock.

In this guide, we’ll tell you how to defeat Jabberwock in Bayonetta Origins: Cereza and the Lost Demon.

Jabberwock Early Encounter

You will get to fight Jabberwock two times in Chapter 7. The first time that you will get to fight him is in chapter 6 but you will not be able to deal any damage to him and it will be a very small encounter. When you fight him for the second time in Chapter 7, you will get to deal damage to him.

In the second encounter, you need to wait for the icon on its head. When an icon appears on the head of Jabberwock, you need to use the Thorn Bind ability of Cereza to detain him and then use Cheshire attacks to deal damage to him. Once you have depleted half of his HP, it will flee from the fight.

Defeating Jabberwock

After a while, you will get to fight him again just outside the Water Shrine area. This time, you will get to defeat him for good. The dragon has all types of attacks. It has AOE attacks, projectile attacks, slash attacks, and flying attacks. At the start, you need to repeat the process of the early fight. Use Thorn Bind when you see an icon on its head and then use Cheshire to deal damage to him.

Use Stone Cheshire for this fight to deal the maximum amount of damage to him, especially with the stomp attacks. When you deplete a quarter of its health, it will destroy the arena and you will get to fight him above water. There will be several platforms above the water on which you have to fight him. You have to be careful because the platforms will go down when he uses an AOE attack so, try to move as much as possible and keep Cereza on the platforms.

Jabberwock's Red Energy Attack

You need to aggress on him with Stone Cheshire and hit it with slashes and stomp attacks to continuously deal damage to him. But when he flies, you need to keep Cereza safe because if she dies her journey ends. So, move her far from Jabberwock and after it has done his projectile attacks, you need to use Thorn Bind and deal more damage to him. Once you have depleted half of his HP, Jabberwock will change its nature and will shoot red energy across the arena.

At this point, you need to be behind one of the large rocks that came from above. Once his attack is over, repeat the process of aggressing him with Stone Abilities and Thorn Bind to deal damage. Jabberwock will do the red energy attacks a couple of times so make sure to keep Cereza behind the rock so she does not die. Other than that, you need to keep Cheshire on Jabberwock. Once you have depleted all of his HP. A sequence will start in which you will have to use Cereza to help out Cheshire.

You need to go up two different towers using the ladder and drop the cage on Jabberwock. First, go to the tower on the left and use Witch’s Pulse to grow the plants. Once the Plants are grown, use the bombs on them to explode. After that, come down the ladder and move to the right side. Be careful because Jabberwock will shoot at you as well. So time it right and move to the next tower. Use Witch’s Pulse again to drop the cage on Jabberwock and then you need to press the R Button repeatedly to attack Jabberwock with the cage. After that, you need to use Witch’s Pulse again on the bombs on Jabberwock’s tongue to explode them.

Use Witch's Pulse to explode bombs on Jabberwock

Once you have successfully completed the Witch’s Pulse, Jabberwock will explode due to the bombs and it will be defeated.

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Bayonetta Origins: Cereza and the Lost Demon – Chapter 7: Nest of the Wyrm – Walkthrough

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Chapter 7: Nest of the Wyrm

In this guide, we’ll be covering the seventh chapter of Bayonetta Origins: Cereza and the Lost Demon.

Nest of the Wyrm – Walkthrough

Follow the wolf’s track on the path to reach a lantern. Save the progress and keep following the path until you reach a weakened platform. Use Stone Cheshire and stomp on the platform to drain the water. Keep going along the path to reach the ground. Break the roots to see an illusion area. Go under the door to enter the illusion and make your way along the path to reach the portal.

Nest of the Wyrm (Dark Projection) – Walkthrough

Go up the staircase and use the Witch’s Pulse at the gate to unlock it. Go ahead and you will get to fight the enemies. Defeat the enemies and go ahead on the opened path and loot the chest. Go up the staircase to reach the bridge and then go ahead to use the Witch’s Pulse on the platform. Use Cheshire’s slash attack after the Witch’s Pulse to break through the portal.

Nest of the Wyrm (Wyvern Falls) – Walkthrough

You will come back to Wyvern Falls and rest at the Sanctuary to save the progress. Follow the wolf’s tracks to go down the ladder. Go ahead and you will be encountered by enemies. Clear the area from enemies and absorb the stone power to remove the stones. Now, go up the ledges next to the platform and jump to the other ledges and you will get encountered by enemies again.

After defeating the enemies, go down the ladder on the right side and pull the lever to pull up the platform. Stand on the platform to go down and follow the wolf’s tracks. Use the Witch’s Pulse to grow the plants and then go up the ladder. Go to the right side and dodge the plants. Stomp the weakened spot on the path to drain the water. Go inside the area and use Witch’s Pulse on the plant and jump on the plant. Use Wood Cheshire to pull the plant to the right side and toss Cheshire on the white ledge. Move Cereza to the platform on the left and Cheshire to the platform on the right.

Wyvern Falls

Stomp the platform to raise the platform of Cereza and then move to Cheshire. Jump on the left side by using the plant and you will see Jabberwock above you. Keep walking to the left side and go up the ladder. Toss Cheshire up on the ledge and move him to another weakened spot on the path. Stomp on the spot to drain more water. After that, a cutscene will start and you will get to fight Jabberwock for a short time. You will have to use Thorn Bind when an icon appears on its head and then use Cheshire to deal damage to him.

When you have depleted almost half of its health, it will fly away. Go along the path and stomp on the weakened spot to drain water. Enter the area and go along the path. Go up the ladder and go ahead to fight “Jabberwock” for real this time.

Nest of the Wyrm (Water Shrine) – Walkthrough

After defeating Jabberwock, go along the path and climb the ladder to reach the Water Shrine. Go near the Elemental Core and use Cheshire’s Slash Attacks to destroy the core. Watch the cutscene and then absorb the water power to drain the water ahead. Go along the path and eliminate the enemies. Follow the wolf’s tracks and you will enter the Chalkroot Hollow area.

Water Shrine

Nest of the Wyrm (Chalkroot Hollow) – Walkthrough

Follow the wolf’s tracks and get on the green plant in the water. Use the Water Elemental Abilities of Cheshire to get to the other side. Take down the enemies and go up on the path. Switch Cheshire to Water Form and dive into the water and get on the plant. Now, move the plant to Cereza and move Cereza on the plant. Use the ability again to get the plant to the other side.

You will be encountered by the enemies and after clearing the enemies go up on the structure and use the water abilities of Cheshire on white sails to go up. As you go ahead, a cutscene will start and after the cutscene, the seventh chapter will be concluded.

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Bayonetta Origins: Cereza and the Lost Demon – Chapter 6: Fear and Frustration – Walkthrough

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Chapter 6: Fear and Frustration

In this guide, we’ll be covering the sixth chapter of Bayonetta Origins: Cereza and the Lost Demon.

Fear and Frustration (Windy Knot) – Walkthrough

Chapter 6 will start in the Windy Knot area and you will have to go ahead on the path and jump on the swinging plant to get to the other ledge. Go ahead on the platform and jump on the swinging plants to get to another platform and then stomp on the mushroom with Stone Cheshire to go up. Follow the wolf’s tracks and dodge the plants to go ahead. Walk on the vine and dodge the shooting portals to reach an illusion area.

Go into the illusion area and go up on the path to fall down on the lower path. Dodge the plants to go ahead and you will reach the portal. Interact with it to go inside the portal.

Fear and Frustration (Stomping Grounds) – Walkthrough

Save the progress at the lantern and move Cheshire to the right platforms and move Cereza to the left platforms. Now, use Stone Cheshire to stomp on the platforms to raise the platforms for Cereza. Move both characters ahead and stay on the same side. Do the stomps again on the right side to make the path for Cereza on the left side. Go ahead and toss Cheshire on the right side and move Cereza to the left side.

Now, stomp on both of the platforms to make the path for Cereza to cross to the other side. You will have to stomp both of them a couple of times. Go ahead to the black gate and use Witch’s Pulse to open the gate. Go ahead and toss Cheshire on the left side and stomp on the first platform to make a path for Cereza on the right. Move Cereza ahead on the path and then stomp Cheshire on the second platform to make the rest of the path.

Stomping Grounds

Move both of the characters ahead and move Cheshire over the bridge to the platform. Stomp on the platform to make a path and move Cereza on the path. You will have to time it to dodge the laser and cross to the other side. Once you have moved Cereza to the other side, move Cheshire to the next platform and stomp on it to make a path for Cereza. Move both of the characters ahead and go up the staircase.

Clear the area from the enemies and go ahead on the opened path. Go up the staircase to get to the bridge and use Witch’s Pulse on the platform. After that, use Cheshire’s Slash attacks to break through the portal.

You will be back at the Windy Knot area and move to the nearby sanctuary to save the progress. Go ahead on the path and jump over the plant and then move to the mushroom. Stomp on the mushroom to go up and you will get to fight more enemies. Clear the area from the enemies and go ahead on the opened path to start a cutscene. A small encounter with a boss named “Jabberwock” will take place and you only have to fight him for a moment and another cutscene will start which will lead to the end of the sixth chapter.

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