Now that Endwalker is here and many of us have finished the story, it is normal to think about which classes are the best for raiding Extreme and Savage, and today we are going to talk about how Final Fantasy XIV has changed in that regard.
Before looking at this list, there is one thing to keep in mind. Yes, the damage is important, but there are also more factors to consider. For example, I would prefer to have a Dancer in a party, even though his DPS is low, for all the other benefits he gives. Healers, in addition, are divided between shields and regen, and it is good to have both, etc. Today, apart from talking about numbers, we are also going to talk about virtues and synergies.
Best classes for Extreme and Savage raiding in Final Fantasy XIV: Endwalker
Today’s information comes from the statistics collected by FFLogs. Keep in mind that there is more to the game than mathematics and that it does not have to mean that you have to do the party compositions 100% like this. That said, if we focus only on damage, we have the following results:
Given these statistics, the ideal party to current raiders would be :
- Dark knight
- Warrior / Gunbreaker
- Monk / Samurai
- Red Mage
- White mage
Best DPS for raiding Extreme and Savage in Final Fantasy XIV: Endwalker
In the case of DPS, we have to consider that the ideal is to have a composition of 2 melees and 2 ranged depending on what mechanics. Here, the winner of the melees is quite clear: Reaper, the new class of the title has the best average damage of all, while it is surpassed in best point damage by Monk.
Of course, given how unusual that class is compared to all the other melees, it is very likely that we will see more Samurais and Dragoons accompanying our essential Reapers.
On the other hand, I personally think that Dancer, despite having the lowest damage of all DPS, is a key class when it comes to making high-end content. His Dance Partner ability and his buffs mean that, although he does not boast of high numbers, he empowers all his companions in a brutal way. As for casters, Black Mage has more damage than Red Mage, but RDM can help you revive people during combat.
Best Tanks to raide Extreme and Savage in Final Fantasy XIV: Endwalker
In the section on Tanks, the subject is much more divided. While Dark Knight has the highest damage of all by a considerable difference, it is also the worst invulnerability ability tank in the game. Still, this is not a reason to rule it out, and if you’re looking to have the optimal composition, it should be in your party.
Warrior, meanwhile, has higher minimum damage than the Gunbreaker, tying for the maximum. This, along with its more than optimal recovery abilities, makes it a perfect second tank to complete the game’s blue role, although the knights of the pistol sabers may well take its place. Paladin, on the other hand, suffers from a lack of damage that can be compensated by a better invul and a ranged rotation that offers more uptime.
Best Healers to raide Extreme and Savage in Final Fantasy XIV: Endwalker
The healer’s issue is also more complex than just looking at the numbers and deciding. Final Fantasy XIV, and even more Endwalker, is designed so that we can include a shield healer and a regeneration healer in our parties. With the arrival of Sage, we now have two of each, and that’s something to keep in mind when doing our calculations.
Looking at the difference in damage between Sage and Scholar, it’s clear that the new class should be your priority when including a shield healer in your party. Yes, it is complicated, but considering that it competes with Scholar, one of the more complex support classes to control, the choice should be quite easy.
On the other hand, Regeneration Healers, White Mage, and Astrologian are diametrically opposite classes. If you’re going to include a Dark Knight in your party (and you should), it’s almost mandatory to bring a White Mage with you. Dark Knight’s invulnerability ability (Living Dead) will kill the Tank if it is not healed for 100% of its life before its effect ends, so Benediction, White Mage’s ability to heal butt is ideal for combat. The same in Extreme is not so necessary, but when the Savage raids arrive, you will see that it is very common to have to eat a Tank Buster with invul and swap after it anyway.
On the other hand, while it is true that Astrologian can deal extra damage with his cards, going with White Mage is a safer bet because of its potential for heals. That is, once you and your group have completely dominated the fight and without problem, you can change White Mage for Astro to scratch more damage and finish the matches earlier.
Taking all this into account, I want to emphasize again that Final Fantasy XIV is a very flexible game in this regard. There are no unviable classes, but there are less ideal ones. With this knowledge, you can now start to consider to what extent you want to optimize your training and go for that postgame content. To give it cane!