On September 29, the editor of the Bloomberg news Agency, Jason Schreier, reported that CDPR management required employees to work six days a week until the release of Cyberpunk 2077.
The next day, the journalist clarified that developers from the Polish Studio have been systematically crunching for several years — despite previous promises from top managers not to use this practice. Schreier noted that CDPR management did not actually force employees to rework until the end of September, but they have become part of the company’s work culture. To meet the deadline, entire CDPR departments work overtime and with reduced weekends — sometimes for weeks or even months.
Sources familiar with the situation told Schreier that in early 2018, several CDPR employees had to significantly rework over several months to finish recording the gameplay for the June 2018 E3 conference.
Adam Badowski, head of CDPR, said in a public address to Studio employees in September that “everyone will be well rewarded for every Extra hour.” Management plans to distribute 10% of the company’s profit to developers in 2020.