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Lost Ark: Fastest ways to level up 1 to 50 [2022]

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Lost Ark: Everything about Gems

The level cap is 60 up from level 55. It takes 15 to 20 hours normally to reach level 50. You can mainly follow the Main Story Quest to smoothly level up without any extra grind.

Main Story Quest until you unlock Ship

The main story quest provides you the most XP and helps you the most to unlock the end game. This means you have to completely ignore the side quest because they are not worth your time and XP. That also means Red Event Quests and Purple Adventure quests too.

From Level 1 to 50

Skip the prologue and get into leveling which is 100 % main story quests except for one specific purple adventure quest.

Purple Adventure Quest

Purple adventure quest unlocks all-new features and explains the important system to you this is important and useful but you can go back to these at any time when we are level 50. However, there is one adventure you don’t have to miss. The reason you don’t have a pet without this quest is that there is no other method for that. This is a pet unlock quest.

Pet Unlock Quest

Pet unlock quest found in the first town.

Pet Unlock Quest

The basic function of the quest then ends in a rabbit pet as a reward. If you don’t have a pet out you have to manually loot everything that drops in the world. If you have a pet out it will automatically picket up and put it into your inventory. It will help you out leveling up faster so unlock the pet get it at the moment you reach the first town.

Dungeons

Currently doing your main quest and ignoring any side stuff and you are ending up going into Dungeons as well as part of the main story. When you approach the Dungeons, you will be asked to either match-make or enter solo. It will also be asked into queuing is normal or hard. The reward for hard is extra or better loot that’s on average about 10 levels higher than the normal level loot unfortunately it’s not worth it the slower clear times to do this. Dungeons are good for the Endgame after level 50, it mainly helps you in leveling up in your Endgame and your Endgame gear set. Any of the gear you are wearing when you hit level 50 will be replaced immediately. These slightly better drops in leveling Dungeons cost you a lot of time. So, it is more effective to queue for normal Dungeons and also do it solo for the best XP. Through this simple and forward approach, you will reach a level around 36 or 37.

New Main Quest [Seven Arcs]

After reaching level 36 you will ask to get all seven arcs which are not easy. That’s where your new focus becomes a world quest.

New Main Quest [Seven Arcs]

These quests also work as your main quests work. These are displayed via their blue globe icon in your general and unlock when you start to sail your very own first ship. At this stage, you begin to explore the world in full going to different regions of the world by sailing to them and completing a world quest there. If we follow the world quests instead of main quests we will eventually reach the land of Vern. The city of Vern being the endgame capital city you are going to spend a lot of time there.

Current Patch Change Leveling

Previously and even in the beta, this would eventually become a problem you would reach level 49.

In Vern at which point you would reach the quest that says you need to reach level 50 before you can do this. Previously we start side quests alongside main quests to double up the experience. Normally we start doing that Arthentine region which we do to approach level 50. It was revealed through the latest version that we only need to domain quest to get enough XP for level 50. Which is good news because you can reach level 50 even before heading to Vern which makes this process even smoother.

Power Pass / Adventure Path

After reaching level 50 you will be rewarded this is a level boost for another character. The power pass consumed you will be able to follow the adventure’s path.

Power Pass / Adventure Path

On the character you just used it on as stated in the patch notes, you will be then given a second power pass after using your first find in your mail gives you two boosts for free if you want to progress faster by funneling power from multiple characters into one.

Some quick-fire tips

  • You can use dash while on the ground to evade and use that to get to your destination.
  • When questing focus entirely on the quest object and be chugging your health portion while killing enemies.
  • Two kinds of portions regen and percent portions
  • Regen can be used anywhere but percent can be used on the specific points

Guide

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

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The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.

In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.

The Old Man and The TV

After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.

Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.

In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.

The Spirit and the Mouse (Quest)

Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.

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Guide

The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.

In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.

The Lightning Rod

The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.

lightining

Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.

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