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Poppy Playtime Chapter 2: How to solve the Generator puzzle

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Poppy Playtime Chapter 2: How to solve the Generator puzzle

Poppy Playtime is full of puzzles and jump scares as you solve puzzles while making your way through the famous haunted toy factory. The new chapter of Poppy Playtime has more puzzles and horror elements in place for you.

The generator puzzle is one of the starting puzzles in the Poppy Playtime Chapter 2. The puzzle is to bring back power so, you can unlock doors to progress further in-game. From where you start the game you will progress a bit and you will reach a hall with a big hole in the ground. You have to drop down the hole. When you’re dropped in the hole, there is a portal that will fly you out to another hall with a couple of doors leading to different pathways. These doors are locked, they don’t have power.

You need to go through the door there it has POWER written on top of it.

Poppy Playtime Chapter 2: How to solve the Generator puzzle

You will find a generator and there are 2 nodes you have to connect in order to get the power back up. But it’s not that simple, the complexity is that when you connect your hand as a wire there is a barricade that rises when you get the cable through to get it to the nodes. There are two platforms both have each pole and you’ve to connect them both.

How to solve the Generator puzzle

First, you need to get to the left platform, you need to get ahead of the node and use your blue hand to connect it to the generator. You need to keep your hand connected and have to get back to the node from the left side. This will raise the barricade passing the wire through the barricade and not breaking the wire and connecting to the first node on the left platform.

Remember, you don’t have to leave your hand coming from the generator. Keep holding the wire and make your way to the right platform to the next node. You need to get the wire to connect it to the node on the right platform. When the wire has connected with the next node, there is a switch on the left platform. Use your red hand to connect it to the switch, this will complete the circuit and will bring back the power.

You need to get out of the power room into the main hall and the door to your left called GAME STATION will be unlocked. You have solved the generator puzzle and you can make your way further in the Poppy Playtime Chapter 2.

Guide

Bayonetta Origins: Cereza and the Lost Demon – Chapter 7: Nest of the Wyrm – Walkthrough

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Chapter 7: Nest of the Wyrm

In this guide, we’ll be covering the seventh chapter of Bayonetta Origins: Cereza and the Lost Demon.

Nest of the Wyrm – Walkthrough

Follow the wolf’s track on the path to reach a lantern. Save the progress and keep following the path until you reach a weakened platform. Use Stone Cheshire and stomp on the platform to drain the water. Keep going along the path to reach the ground. Break the roots to see an illusion area. Go under the door to enter the illusion and make your way along the path to reach the portal.

Nest of the Wyrm (Dark Projection) – Walkthrough

Go up the staircase and use the Witch’s Pulse at the gate to unlock it. Go ahead and you will get to fight the enemies. Defeat the enemies and go ahead on the opened path and loot the chest. Go up the staircase to reach the bridge and then go ahead to use the Witch’s Pulse on the platform. Use Cheshire’s slash attack after the Witch’s Pulse to break through the portal.

Nest of the Wyrm (Wyvern Falls) – Walkthrough

You will come back to Wyvern Falls and rest at the Sanctuary to save the progress. Follow the wolf’s tracks to go down the ladder. Go ahead and you will be encountered by enemies. Clear the area from enemies and absorb the stone power to remove the stones. Now, go up the ledges next to the platform and jump to the other ledges and you will get encountered by enemies again.

After defeating the enemies, go down the ladder on the right side and pull the lever to pull up the platform. Stand on the platform to go down and follow the wolf’s tracks. Use the Witch’s Pulse to grow the plants and then go up the ladder. Go to the right side and dodge the plants. Stomp the weakened spot on the path to drain the water. Go inside the area and use Witch’s Pulse on the plant and jump on the plant. Use Wood Cheshire to pull the plant to the right side and toss Cheshire on the white ledge. Move Cereza to the platform on the left and Cheshire to the platform on the right.

Wyvern Falls

Stomp the platform to raise the platform of Cereza and then move to Cheshire. Jump on the left side by using the plant and you will see Jabberwock above you. Keep walking to the left side and go up the ladder. Toss Cheshire up on the ledge and move him to another weakened spot on the path. Stomp on the spot to drain more water. After that, a cutscene will start and you will get to fight Jabberwock for a short time. You will have to use Thorn Bind when an icon appears on its head and then use Cheshire to deal damage to him.

When you have depleted almost half of its health, it will fly away. Go along the path and stomp on the weakened spot to drain water. Enter the area and go along the path. Go up the ladder and go ahead to fight “Jabberwock” for real this time.

Nest of the Wyrm (Water Shrine) – Walkthrough

After defeating Jabberwock, go along the path and climb the ladder to reach the Water Shrine. Go near the Elemental Core and use Cheshire’s Slash Attacks to destroy the core. Watch the cutscene and then absorb the water power to drain the water ahead. Go along the path and eliminate the enemies. Follow the wolf’s tracks and you will enter the Chalkroot Hollow area.

Water Shrine

Nest of the Wyrm (Chalkroot Hollow) – Walkthrough

Follow the wolf’s tracks and get on the green plant in the water. Use the Water Elemental Abilities of Cheshire to get to the other side. Take down the enemies and go up on the path. Switch Cheshire to Water Form and dive into the water and get on the plant. Now, move the plant to Cereza and move Cereza on the plant. Use the ability again to get the plant to the other side.

You will be encountered by the enemies and after clearing the enemies go up on the structure and use the water abilities of Cheshire on white sails to go up. As you go ahead, a cutscene will start and after the cutscene, the seventh chapter will be concluded.

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Bayonetta Origins: Cereza and the Lost Demon – Chapter 6: Fear and Frustration – Walkthrough

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Chapter 6: Fear and Frustration

In this guide, we’ll be covering the sixth chapter of Bayonetta Origins: Cereza and the Lost Demon.

Fear and Frustration (Windy Knot) – Walkthrough

Chapter 6 will start in the Windy Knot area and you will have to go ahead on the path and jump on the swinging plant to get to the other ledge. Go ahead on the platform and jump on the swinging plants to get to another platform and then stomp on the mushroom with Stone Cheshire to go up. Follow the wolf’s tracks and dodge the plants to go ahead. Walk on the vine and dodge the shooting portals to reach an illusion area.

Go into the illusion area and go up on the path to fall down on the lower path. Dodge the plants to go ahead and you will reach the portal. Interact with it to go inside the portal.

Fear and Frustration (Stomping Grounds) – Walkthrough

Save the progress at the lantern and move Cheshire to the right platforms and move Cereza to the left platforms. Now, use Stone Cheshire to stomp on the platforms to raise the platforms for Cereza. Move both characters ahead and stay on the same side. Do the stomps again on the right side to make the path for Cereza on the left side. Go ahead and toss Cheshire on the right side and move Cereza to the left side.

Now, stomp on both of the platforms to make the path for Cereza to cross to the other side. You will have to stomp both of them a couple of times. Go ahead to the black gate and use Witch’s Pulse to open the gate. Go ahead and toss Cheshire on the left side and stomp on the first platform to make a path for Cereza on the right. Move Cereza ahead on the path and then stomp Cheshire on the second platform to make the rest of the path.

Stomping Grounds

Move both of the characters ahead and move Cheshire over the bridge to the platform. Stomp on the platform to make a path and move Cereza on the path. You will have to time it to dodge the laser and cross to the other side. Once you have moved Cereza to the other side, move Cheshire to the next platform and stomp on it to make a path for Cereza. Move both of the characters ahead and go up the staircase.

Clear the area from the enemies and go ahead on the opened path. Go up the staircase to get to the bridge and use Witch’s Pulse on the platform. After that, use Cheshire’s Slash attacks to break through the portal.

You will be back at the Windy Knot area and move to the nearby sanctuary to save the progress. Go ahead on the path and jump over the plant and then move to the mushroom. Stomp on the mushroom to go up and you will get to fight more enemies. Clear the area from the enemies and go ahead on the opened path to start a cutscene. A small encounter with a boss named “Jabberwock” will take place and you only have to fight him for a moment and another cutscene will start which will lead to the end of the sixth chapter.

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Guide

Bayonetta Origins: Cereza and the Lost Demon – How to Defeat Amadan Dubh

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Amadan Dubh

Amadan Dubh is one of the major Faerie enemies that players will have to fight in the main story of Bayonetta Origins: Cereza and the Lost Demon. You will fight him in Chapter 5: The Mad Circus at the Amadan’s Big Top location and you cannot skip this fight because it is a major boss fight.

In this guide, we’ll tell you how to defeat Amadan Dubh in Bayonetta Origins: Cereza and the Lost Demon.

Defeating Amadan Dubh

Amadan Dubh is a big circus faery enemy who will use different items in a circus to attack you. At the start, he will use a ball with spikes to aggress toward you. You need to hit the ball one time with Cheshire and it will bring out a candy cane. Now, switch to Wood Cheshire and Hold the R Button to pull the ball underneath Amadan. It will stun him and you will be able to deal damage to him.

You can also use Thorn Bind when he is on the ball to stop him for a moment but in order to deal great damage, you need to stun him first with Wood Cheshire and then use Thorn Bind to detain him. After that, unleash Cheshire on Amadan to deal a great amount of damage to him. Once you have depleted half of his HP, he will change his move set.

He will use the fireworks in the arena and you need to dodge them by staying away from the marks on the floor. He will use three different platforms to stay on and will use a canon to shoot at your position. You need to stay away from marks on the floor because he will throw the grenades as well as shoot a canon at those marks. When he is on the platform, you need to use the Thorn Bind to detain him and get under it so, the canon shot hit him. It will stun him and you will be able to deal more damage to him.

Defeating Amadan Dubh

You need to keep detaining him with Thorn Bind to stun him and use Wood Cheshire to deal damage to him. Once you have depleted all of his HP, a sequence will start. You need to press the button on the screen to successfully defeat him. It will be L and R Buttons so, press them at the right time to defeat him.

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