We Were Here Forever: Digging Keys Puzzle
After solving the Cemetery Puzzle, you will get the pickaxe from your partner down in the well and now you need to open the path to breakable walls that have been blocked.
In this guide, we tell you how to solve the Digging Keys Puzzle in chapter 3 which will be the last puzzle, and after that, you’ll get the hidden component you came for.
How to Solve Digging Keys Puzzle
The main idea to solve this puzzle is to find the keys for the player down in the well because he would need the keys in order to open the door that has five keyholes. Then open the door under the path that you discovered by solving the cemetery puzzle.
The first part of this puzzle is to find the keys and the keys will be found in the graves that are inside the burial grounds. You need to get keys from all four burial grounds and each burial ground has a symbol on top of the door. Now we tell you, from which burial ground do you need to dig the required grave.
- From the Gear symbol burial ground, you need to dig the Truden’s (1256-1339) grave. The grave will have a marker of a peacock on the tombstone.
- From the Spoon symbol burial ground, you need to dig the Reynwi’s (1261-1339) grave.
- From the Protractor symbol burial ground, you need to dig the Gertruid’s (1232-1310) grave. The grave will have a marker of an Eagle on the tombstone.
- From the Bucket symbol burial ground, you need to dig the Ysenbrant’s (1207-1285) grave. The grave will have a marker of an Eagle on the tombstone. There is one more grave to dig in the same burial ground and that will be the XXX (1253-1331) grave.
After getting all the five keys, go to the well and give keys to the player down below. Then he would be able to open the door with five keyholes.
After opening the door, he will find a map with an X mark on it and the player above has to go there and dig up a hole there to see what is inside the marked location. The marked location on the map can be judged by a different type of snow. Snow will be more prominent. By digging up the marked location, a chest will come up and the player will get a piece of paper with a number and a combination written on it. Then the player has to describe the number and combination to the player down below.
Then the player down has to look for a spot and dig it to find a new map and then the player above will have to dig up the marked location and find a paper with the combination and a Gear as well.
The combinations are the following that the player down below has to look for.
- 52=00000 ((
- 34=000 ((((
Then the player down will find the last gear for the door and then both of the players have to reach the door and place the gear and open the door.
Then both of the players have to follow the new path and they will find a turnstile, use the turnstile and you’ll get the component of the machine. Make your way back to the Chapel and place the component on the machine.
Bayonetta Origins: Cereza and the Lost Demon – Chapter 6: Fear and Frustration – Walkthrough
In this guide, we’ll be covering the sixth chapter of Bayonetta Origins: Cereza and the Lost Demon.
Fear and Frustration (Windy Knot) – Walkthrough
Chapter 6 will start in the Windy Knot area and you will have to go ahead on the path and jump on the swinging plant to get to the other ledge. Go ahead on the platform and jump on the swinging plants to get to another platform and then stomp on the mushroom with Stone Cheshire to go up. Follow the wolf’s tracks and dodge the plants to go ahead. Walk on the vine and dodge the shooting portals to reach an illusion area.
Go into the illusion area and go up on the path to fall down on the lower path. Dodge the plants to go ahead and you will reach the portal. Interact with it to go inside the portal.
Fear and Frustration (Stomping Grounds) – Walkthrough
Save the progress at the lantern and move Cheshire to the right platforms and move Cereza to the left platforms. Now, use Stone Cheshire to stomp on the platforms to raise the platforms for Cereza. Move both characters ahead and stay on the same side. Do the stomps again on the right side to make the path for Cereza on the left side. Go ahead and toss Cheshire on the right side and move Cereza to the left side.
Now, stomp on both of the platforms to make the path for Cereza to cross to the other side. You will have to stomp both of them a couple of times. Go ahead to the black gate and use Witch’s Pulse to open the gate. Go ahead and toss Cheshire on the left side and stomp on the first platform to make a path for Cereza on the right. Move Cereza ahead on the path and then stomp Cheshire on the second platform to make the rest of the path.
Move both of the characters ahead and move Cheshire over the bridge to the platform. Stomp on the platform to make a path and move Cereza on the path. You will have to time it to dodge the laser and cross to the other side. Once you have moved Cereza to the other side, move Cheshire to the next platform and stomp on it to make a path for Cereza. Move both of the characters ahead and go up the staircase.
Clear the area from the enemies and go ahead on the opened path. Go up the staircase to get to the bridge and use Witch’s Pulse on the platform. After that, use Cheshire’s Slash attacks to break through the portal.
You will be back at the Windy Knot area and move to the nearby sanctuary to save the progress. Go ahead on the path and jump over the plant and then move to the mushroom. Stomp on the mushroom to go up and you will get to fight more enemies. Clear the area from the enemies and go ahead on the opened path to start a cutscene. A small encounter with a boss named “Jabberwock” will take place and you only have to fight him for a moment and another cutscene will start which will lead to the end of the sixth chapter.
Bayonetta Origins: Cereza and the Lost Demon – How to Defeat Amadan Dubh
Amadan Dubh is one of the major Faerie enemies that players will have to fight in the main story of Bayonetta Origins: Cereza and the Lost Demon. You will fight him in Chapter 5: The Mad Circus at the Amadan’s Big Top location and you cannot skip this fight because it is a major boss fight.
In this guide, we’ll tell you how to defeat Amadan Dubh in Bayonetta Origins: Cereza and the Lost Demon.
Defeating Amadan Dubh
Amadan Dubh is a big circus faery enemy who will use different items in a circus to attack you. At the start, he will use a ball with spikes to aggress toward you. You need to hit the ball one time with Cheshire and it will bring out a candy cane. Now, switch to Wood Cheshire and Hold the R Button to pull the ball underneath Amadan. It will stun him and you will be able to deal damage to him.
You can also use Thorn Bind when he is on the ball to stop him for a moment but in order to deal great damage, you need to stun him first with Wood Cheshire and then use Thorn Bind to detain him. After that, unleash Cheshire on Amadan to deal a great amount of damage to him. Once you have depleted half of his HP, he will change his move set.
He will use the fireworks in the arena and you need to dodge them by staying away from the marks on the floor. He will use three different platforms to stay on and will use a canon to shoot at your position. You need to stay away from marks on the floor because he will throw the grenades as well as shoot a canon at those marks. When he is on the platform, you need to use the Thorn Bind to detain him and get under it so, the canon shot hit him. It will stun him and you will be able to deal more damage to him.
You need to keep detaining him with Thorn Bind to stun him and use Wood Cheshire to deal damage to him. Once you have depleted all of his HP, a sequence will start. You need to press the button on the screen to successfully defeat him. It will be L and R Buttons so, press them at the right time to defeat him.
Bayonetta Origins: Cereza and the Lost Demon – Chapter 5: The Mad Circus – Walkthrough
In this guide, we’ll be covering the fifth chapter of Bayonetta Origins: Cereza and the Lost Demon.
Chapter 5: The Mad Circus – Walkthrough
Talk to the wisp and go ahead on the path. Break the Vines with Cheshire’s Slash attack to keep following the wolf’s tracks. There will be a couple of NPCs as well along the way so, feel free to talk to them as well. Use the Witch’s Pulse at the plant to make a way ahead then go to the tower and you need to break the floor in the middle. Use Witch’s Pulse on the plant on the left side of the tower and grab the bomb from the plant. Now, throw the bomb on the floor to break it.
Go down the ladder and go to the left side to interact with the lever to lower the bridge. Go ahead and fight the enemies and then walk on the vine to reach a new area.
The Mad Circus (Amadan’s Big Top) – Walkthrough
As you enter the new area, you will find a lantern. Save the progress and go ahead on the path. You will find a lever that you need to pull to the left side with Wood Cheshire. Once done, a train will come on the track. Jump on one of the boxes of the train to go ahead. As you reach down from the tracks, a cutscene will start and after that, you will get to fight a boss named “Amadan Dubh”.
The Mad Circus (Stone Shrine) – Walkthrough
After defeating the boss, go ahead on the opened path to enter the Stone Shrine. You need to go close to the Stone Elemental Core in front and press the R Button to unleash Cheshire and then press the ZR Button multiple times at the shrine to break the core. Once you have done that, Cheshire will get Stone Elemental Abilities that can be equipped by pressing the B Button.
Now, come back on the same path and go to the right side until you reach stones blocking the path. Press the L Button to absorb stone power to remove the stones. Go ahead on the path and you will see a weakened platform. Go up on the platform and press the R Button to break it with Cheshire. Go inside the hole and go under the door to start a cutscene.
After the cutscene, go ahead on the path and save the progress at the lantern. Keep following the path until you reach the enemies. Kill the enemies and go ahead to go down the ladder. Move Cheshire to the middle platform and move Cereza to the right platform. Do a stomp with Cheshire on the middle platform to lift up Cereza’s platform. Call back Cheshire and go up on the yellow mushroom. Stomp on the mushroom to lift off to the other side.
Go ahead and jump on the moving circular platform. Move Cheshire on the lower side to lift up the upper side. Now, move Cereza ahead and call Cheshire back. Now, jump on the Mushroom to go up and follow the wolf’s tracks. Go up the ladder and follow the wolf’s track. Fight the enemies and go ahead on the path to jump on the mushrooms. Go ahead and cross the lasers to go to the big mushroom. Change Cheshire to Wood to jump on the mushroom and then turn him into Stone to jump off of the Mushroom.
Jump on the mushrooms and then follow the wolf’s tracks. Break the roots in the path and go ahead to start a cutscene. After that, you will be back at the Sanctuary in the Leafy Nook area.
The Mad Circus (Leafy Nook) – Walkthrough
Go to the left side and you will see the white wolf above you. Jump off the mushroom on the side to reach the ledge and follow its tracks. As you go ahead, you will reach a new area named “Windy Knot” and it will conclude the fifth chapter.