Connect with us

Guide

We Were Here Forever: The Cemetery Puzzle

Published

on

We Were Here Forever: The Cemetery Puzzle

After completing chapter 2, the players have to choose their next go-to location in the game. They get to choose from 3 different locations and can go to any location they want. They need to find a component of the machine in the Chapel from that place. Each place has a single component and you guys have to find every component of the machine from the locations. If you go straight from the signboard after taking the lift down to the other side of the chasm, outside the Chapel, then you reach the Cemetery Vault location and you get a component from that place.

In this guide, we tell you how to solve The Cemetery Puzzle, the first puzzle in the Cemetery Vault location.

How to Solve the Cemetery Puzzle

Once you reached the location, one of the players has to open the glowing coffin just before the steel gate, the person who opens the coffin will be taken down in the well and the steel door will open. The person down in the well will get a pickaxe and he can break the walls and dig deep into the underground catacombs. The player above will find a mechanism with symbol badges. The players have to put badges in the correct order onto the mechanism in order to solve the puzzle.

There’ll be a mechanism on the right side of the puzzle that you can use to trade the symbol badges with the other player. On the left side of the puzzle, there’ll be a half tombstone that has symbols on it similar to the badges that’ll actually show the criteria of badges to trade with the other player. The arrows between the symbol will show that these symbols can be traded and other than these two symbols cannot be traded. So, in order to trade the badges, you have to go in a full cycle or sometimes just trade directly with the next symbol.

We Were Here Forever: The Cemetery Puzzle

After you’ve placed all the badges in the correct order onto the mechanism, The wall of the mechanism will go down and a path will be appeared going down. You can go down the path and will find a gate blocked. Come back up and go right from the mechanism, you will find a well and you can lower a bucket, and then the player down will place their pickaxe in the bucket. Pick the pickaxe and go to the breakable walls in the area.

We Were Here Forever: The Cemetery Puzzle

Now you can break the walls in the area with the pickaxe and the next puzzle also lies behind the walls.

Guide

Overwatch 2: Kiriko All Abilities

Published

on

Overwatch 2: Kiriko All Abilities

Overwatch 2 has been launched with new content for players that also includes new characters. There are 3 new characters in Overwatch 2 and one of them is a supporting character named Kiriko. Kiriko is a supporting hero that is necessary for the competitive composition in Overwatch. Kiriko has a unique playstyle that will let players play her as a healer, aggressive, or even DPS hero.

In this guide, we’ll be telling you all the abilities of Kiriko in Overwatch 2.

Kiriko

Kiriko is a supporting hero in overwatch 2 but with the abilities set that she has she can be played as an aggressive or DPS hero. Mostly her abilities support allies to heal or make them invulnerable for a short period of time but she can also climb walls and directly teleport to the allies to help them. Other than healing, she also shoots a projectile that deals increased critical damage. Players would be able to play her in different playstyles and support their team in a unique way.

Abilities

Kiriko has the following abilities:

  • Healing Ofuda: Her primary fire is healing talismans that seek targeted allies.
  • Kunai: Her secondary fire is a sharp projectile that deals increased critical damage. The projectile will deal 40 – 120 damage depending on the body shot or headshot.
  • Wall Climb: Movement with Kiriko is far more fun because she can climb the walls that she jumps on which makes her very good in rotation or flanking.
  • Swift Step: This ability allows her to directly teleport to an ally. She’ll also be to teleport through the walls. This ability has a cooldown of 7 seconds.
  • Protection Suzu: This ability will let Kiriko shoot an arcing projectile which will cause allies to become invulnerable for a short period of time. This projectile will also cleanse the negative effects on the allies. This ability has a cooldown of 14 seconds.
  • Kitsune Rush: Kitsune Rush is Kiriko’s ultimate ability which let her summon a fox spirit. This spirit runs in a forward direction while leaving a path that will increase movement speed, attack speed, and cooldowns of allies.

Continue Reading

Guide

Overwatch 2: How to Do Super Jump with Mercy Hero

Published

on

Overwatch 2: How to Do Super Jump with Mercy Hero

Overwatch has various heroes with different types of heroes and one of the top-notch support heroes is Mercy. Mercy is a powerful healer with a versatile moveset that allows her to provide healing from her unique resurrection ability. One particular trick that players had done with Mercy is Super Jump which allows players to jump over the tall structures on the map.

In this guide, we’ll tell you how you can do Super Jump in Overwatch 2 with Mercy.

Doing a Super Jump with Mercy

Players have been spamming Super Jump with Mercy in Overwatch 1 and over the years, the developers have tweaked the super jump technique so the players cannot spam this movement technique in the matches. But it is still very good and in Overwatch 2, you can actually do the Super Jump with Mercy the same way you did in Overwatch. There were some rumors that developers have completely fixed this and players would not be able to do it but it still works in overwatch 2 but not as good as it was in overwatch.

To do the super jump, it is important for you to be near one of your allies. Once you are near your ally, you need to point your crosshair to the ally and use the Guardian Angel ability. This will pull you close to an ally and you need to point in the direction and then let go of the Guardian Angel’s ability to jump in the direction you are pointing. In overwatch 1, it was easy to do the super jump because you didn’t have to point in the direction, you just take off high up in the air but in overwatch 2, you’ll have to specifically flick in the direction after using the Guardian Angel ability.

The Super Jump in overwatch 2 will take some practice to master and you can also jump backward by flicking your mouse down. It will bounce you up in the backward direction but you’ll not get that high in the air, if you have a good movement then you’ll be able to dodge enemies or flank them easily while doing the Super Jump.

Continue Reading

Guide

Overwatch 2: Sojourn All Abilities

Published

on

Overwatch 2: Sojourn All Abilities

Overwatch 2 is live now and there is a lot of new content in the game for players to enjoy. One of the new contents includes new heroes that are been added in overwatch 2. The new characters are of different roles and one of the characters is a DPS character named Sojourn. She is a high mobility damage dealer and players will be able to deal a ton of damage to the enemies.

In this guide, we’ll be telling you all the abilities of Sojourn in Overwatch 2.

Sojourn

Sojourn is a DPS (Damage-per-second) hero who mainly focuses on dealing maximum damage to the enemies. Her main choice of weapon and her abilities focus on dealing high damage. If a player has a crispy aim then he’d/she’d be able to single-shot the enemies with a headshot. Her abilities allow her weapon to charge up when you deal damage to an enemy and you’d be able to deal higher damage to the next enemy when your weapon is charged.

Abilities

Sojourn’s abilities are listed down below:

  • Railgun: Railgun is her Primary Weapon that shoots rapid-firing projectiles and upon hitting the enemies the projectiles will charge the rifle. After her weapon is charged, right-clicking will shoot the charged projectiles which will do more damage than the primary shots.
  • Power Slide: Power Slide is an ability that will let her slide in a direction that will give her a movement boost and performing the jump action while sliding will result in a high jump.
  • Disruptor Shot: The Disruptor Shot is an energy field that can be shot at enemies and the enemies that are inside the energy field will get slowed down and take damage from it.
  • Overclock: Overclock is the Ultimate of Sojourn that allows her Railgun to auto charge energy for a short duration and shooting the enemies with charged shots in the ultimate will pierce them.
Continue Reading
Manage Cookie Settings