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5 settings that make Outriders better on the PC

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5 settings that make Outriders better on the PC

Outriders offers all kinds of possibilities to improve the feel of the game according to your taste. On the PC you can set the graphics so that even weaker cards deliver a smooth game. Here you will find settings for better performance and smoother gameplay.

What are these settings? In Outriders, you can change many options according to your taste. Here you will find adjustments for:

  • graphic
  • Frame rate (FPS)
  • Gameplay

With small tweaks in the right places, you can get a lot out of each of these areas without sacrificing a lot of quality. It can even fix some problems.

What do the settings bring? The goal is to both improve the FPS and make the game generally smoother. It is about nicer cut scenes, more pleasant gameplay, and better graphical representation without loss of performance.

You can make a lot of settings in Outriders. We show you five of them that make the game better on the PC.

The best graphics settings for more FPS

These settings provide the best FPS: In the options menu you will find the items “Display” and “Display (extended)”. Make the following settings here:

  • Window mode: fullscreen
  • Activate FPS limit: off or 243
  • Limit mouse to the window: off
  • Field of View (FOV): 80
  • Motion blur: off
  • Quality preset: User-defined
  • Effects quality: Medium
  • Texture quality: high
  • Shadow quality: medium
  • Anti-aliasing: off
  • Post-Processing Quality: Medium
  • Visibility Quality: Low
  • Foliage Quality: Low

You do without these options on hardly any noteworthy optical details. Visibility and shadows, for example, are rarely really noticeable in outriders, textures are much more important. So you should easily get over 100 FPS even with a GTX 2080 and comparable or older cards.

If you have a stronger card, such as a new 3080, you can turn the details back up. Start with the effects and textures, then work your way through the options.

What else can I change? You can disable VSync if you have trouble hearing gunshots. Some users had the problem that enemy shots had no sound and disabling VSync helped here. This was also the case in our test.

You should adjust the brightness if you are sitting in a particular light or darkroom. The attitude is however subjective and you have to find your own optimal value.

DirectX 11 and 12 against stuttering

DirectX is a graphics interface that probably every PC gamer uses, even if he doesn’t know it directly. Some time ago, the latest version, DirectX 12, came onto the market.

However, this always causes problems because DirectX12 does not run smoothly for some users. There are stuttering and stuttering in the game, almost like with micro-lags, only permanently.

Outriders asks you when starting on Steam whether you want to use DirectX 11 or 12. Should you notice a stutter, simply change the version – no matter in which direction. That can help.

The problem should be fixed anyway or already be fixed. Outriders is getting its first major patch and the stuttering with DirectX is one of the construction sites.

Better and nicer cinematics without wobbling

This is how you make cinematics better: For better cutscenes, you have to adjust two settings:

  • Video sequence camera stabilization: 1.00 (under “Gameplay”)
  • Video sequence Max. FPS: 120 (under “Display”)

When stabilizing, you can start at 0.25 and then work your way up if you lose immersion due to a camera that is too quiet. At 1.00 am, the wobbling in the cut scenes has almost completely disappeared.

That’s why it’s useful: Outriders often interrupt the game with cinematics in which characters talk to each other or the landscape is shown. There have been complaints about the camera work since the demo and the scenes are limited to 30 FPS by default.

The picture shakes constantly as if someone was filming everything with a trembling hand and hand camera, like in an amateur film. The effect is quite nice and fits the harsh post-apocalypse, but can lead to motion sickness or seasickness in some players.

Nvidia DLSS – Performance or Quality?

If you have an Nvidia graphics card, you can activate DLSS (“Deep Learning Super Sampling”) in the display options. This means that your graphics card adapts constantly while you are playing so that your settings work optimally for your needs. You have five options here:

  • Ultra performance
  • power
  • Balanced
  • quality
  • Out

With a focus on the performance you get more FPS out of your game, with quality everything looks nicer. We recommend the settings “Balanced” or “Performance” if you are playing with the graphics options listed above.

Basically, DLSS helps to achieve nicer and smoother gameplay. When focusing on performance, however, it can happen that details like hair suddenly look a bit tangled. It’s best to try out which setting you like best.

Auto-loot limit on “Frequent” for better looting

In the gameplay options, you will find the setting “Minimum rarity (automatic collection)”. By default, this setting is set to Epic. We recommend changing this limit to “Frequently”.

After all, Outriders is a loot shooter and you can make money with loot that you don’t need directions or you can dismantle it. You can already draw powerful mods from rare (“blue”) objects, and Outriders’ crafting system is particularly successful.

You can even dismantle the prey on the go if you carry too much. With the “H” key you can collect all the loot in the area above the minimum rarity. You can reassign this key under “Control” in the menu.

If you want to have better loot, you have to turn the world levels up. There is also an option in the gameplay menu for this: Set the maximum world level automatically. Set this setting to “On” and you will always play on the maximum possible world animal.

This makes the game harder, but you also collect stronger equipment. And in order to reach more tiers, you have to play on the heavier ones anyway.

Analysis

Returnal, tips for getting started

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Returnal, tips for getting started

Returnal is the latest roguelike shooter made exclusively on PS5 and made by Housemarque, available starting April 30th.

As this is a new next-gen title , we are sure that many of you will want to try to start the adventure in the best way, especially considering the procedural nature of the title.

For this reason we have thought of several useful tips to start your adventure, suitable for all those who are about to venture into biomes for the first time.

These tips are part of our Returnal guide , which we suggest you consult to find out all the details about the game.

Take your time

As we have already highlighted several times, Returnal is a procedural title: consequently, every time you regenerate the world will be different from how you remembered it.

Therefore, it is extremely important to calmly traverse the game’s different biomes, even if you have already faced certain areas in the past.

In this regard, it is very important not to take shortcuts and slowly explore the whole biome: this will allow you not only to easily level up, but also to earn a lot of money.

Discovering all areas of the biome will therefore provide you with a greater chance of survival within this difficult world.

Collect the oboliths
As in any self-respecting video game, special currencies are also available on Returnal that will perform the function of money .

These are the obolites , which it is absolutely essential to look for and collect whenever you have the opportunity.

You can get them by killing enemies and inside sarcophagi , which we remember are also procedurally generated ones.

The obolites are essential because we will be able to spend them in the Constructors, which are locations where it is possible to create consumables: at the beginning, we will have only one slot available but, as we advance in the game, we will be able to have 3 different spaces.

Accumulate as much Aether as possible

Don’t forget to explore the optional rooms as well – sometimes, if you’re lucky, you may find rare small spheres called aether.

There are no checkpoints available in this game, but having Aether at your disposal will allow you to use one anyway, but only once: by spending 6 units of Aether, you can start from a certain point only once, after being dead.

Keep an eye on your health

Our health bar will have available, in addition to the classic green bar that indicates how much life we ​​have, additional bars that indicate our level of resin, which occupies an additional slot compared to our health.

If the silphium is therefore able to regenerate our health, the resin will take care of putting these cleats back in order, which can help us or give us malus.

In fact, the resin could be malignant and cause failures , like almost all the elements of the game, so taking it always represents a risk.

Increase weapon proficiency

Focus on increasing the skill level of equipped weapons as much as possible – this will allow you to inflict much more damage.

Each weapon of Returnal will have a level cap of competence available , so the important thing is to try to get as close as possible to that number, taking into account that there are also parasites able to give us a hand.

Don’t get hit

It may seem like a foregone tip in a game where never dying is paramount, but really try not to get hit by your enemies.

As soon as you have inflicted a certain number of hits, you will in fact accumulate adrenaline , which will allow you to get random buffs that will only decay when you are injured.

Keep in mind that there are also consumables that can make you start from the maximum level of adrenaline and give you a consistent advantage in battle.

Fight as much as possible

In order to always have the best materials available and level up, there is only one particularly useful solution: keep fighting as much as possible.

Facing strong enemies in particular will give you access to the best drops in the game, so try never to skip any firefights and in a few minutes you will become strong and fearsome.

Never stop

Try not to focus on a simple objective, but keep moving even during the fights.

If possible, try not to waste time aiming at your target, but shoot blindly so that you can always keep an eye on everything around you with the camera.

This reasoning also applies to enemy drops: don’t stop to inspect them if the play area is still dangerous, but wait until you’ve cleared the area well.

Finally, try to immediately identify possible escape routes , should the action become more dangerous than you may have anticipated.

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Analysis

Returnal Review: Resogun in Dark Souls

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Returnal Review: Resogun in Dark Souls

Finnish studio Housemarque has been going for too long to their big project, for years dealing with simple arcades and top-down action games. The long-awaited Returnal for PlayStation 5 , sponsored by Sony Interactive Entertainment , not only plays on the fashionable roguelite field, but also swings into a large sci-fi canvas with intricate plot and action-packed.

In the center of the story is a member of the “ASTRA” unit, the cosmonaut Selena, in distress on the unfamiliar planet Atropos. Here, in the depths of the constantly changing configuration of the labyrinth, there is a mysterious source of the signal, better known as the “White Shadow”. But besides the wrecked ship and the inability to send a request for help, Selena is faced with another oddity – in the vastness of a hostile world, dead copies of herself are lying everywhere. It turns out that she can not only leave Atropos but also die. Following the mechanics of death and rebirth familiar to fans of the genre, the developers propose to find out the fate of a lost civilization, go through five biomes and finally get out of this endless cycle. The plot is served through cutscenes and audio diaries – it is very interesting to follow the story,

On the one hand, Returnal follows the beaten path of the Dark Souls series , while on the other, it offers its own findings and solutions. Similar to games from FromSoftwareyou collect valuable resources from killed enemies, in this case, they are duped, which can be exchanged for important items in the fabricators scattered around the map. Also, at the levels in special places or after the death of strong opponents, you will find improvements and new weapons. True, the game immediately limits the looting excitement, offering in the first hours for use only one active type of weapon, one special single-action item and a laser sword. Moreover, things available for use can range from a first aid kit to quick teleportation and a protective barrier. At locations, you come across special rooms where you need to pick up a healing sylph or other valuable elements, dodging traps and lasers. Weapons in the game range from pistols to melee shotguns and are classified according to your skill level. If your skill level has become one, then the next chest will have a +1 weapon. If you used an artifact and reached the 5th skill class, then all new weapons will already be of the 5th class, although this effect does not apply to the already collected one.

As the story progresses and the exploration of new areas, you will unlock additional improvements and abilities, but if the heroine dies and a new cycle begins, they, along with all the collected fools, will disappear – with the exception of plot items such as a sword or house key, as well as ether units. In Returnal, Housemarque uses mechanics and ideas from its arcade projects. Of course, the found sword, teleportation tool, or pistol does not need to be collected after each new revival, but all amplifiers and bonus effects, such as damage multipliers, parasites that strengthen armor, or a weapon class, are reset to zero. In this case, the game can be saved only after resetting the cycle, and if you just pause it and a power surge occurs, then all your progress will be lost. Moreover,

Since the configuration of the map changes when you start the cycle again, you will have to start over each next exploration. Of course, you can use the teleporters open along the way and return to the recovery chamber if you are lucky enough to get it in this level configuration, but in most cases, you can only restore health with rare first aid kits with sylph, a randomly found regeneration parasite, or by buying a large first aid kit in the fabricator. Returning to the ship and sleeping in bed will change nothing but the passage of time.

Although the levels in Returnal are randomly formed from pre-rendered rooms along with random items and artifacts, some of the rooms do not change. This is an archive with alien information, a zone of transfer to another part of the map, some locations-bridges, as well as numerous rooms with fabricators and caches. While researching, you can open bonus doors with secrets and powerful weapons by collecting the required keys. But not all of the things you find are useful. For example, an alien regenerator, instead of restoring health, can eat half a strip of life, and an alien parasite will not only strengthen the spacesuit, but also make it more fragile. And this is not to mention the cursed objects that need to be cleaned – otherwise they are capable of imposing restrictions on you with varying probability.

Notable disadvantages include the fact that all this knowledge and understanding of the world around you comes during the game only thanks to personal experience and tests. Also, a model of random generation of levels should be written down as disadvantages, in which in one case you can get a lot of bonuses, and on another call – first-aid kits crowded in one room or sometimes teleporters located a couple of meters from each other, while the next one can be found only after a dozen rooms. The same applies to enemies – in the early stages and in narrow spaces, there are sometimes too many of them.

A lot in the world of Returnal depends on the most ordinary luck. If you managed to meet a parasite that partially regenerates health, strengthens your spacesuit, gets various bonuses and get hold of a spare first-aid kit, bonus life, and at the same time greatly improves your skills and weapon power, then you can easily overcome even several strong bosses in a row. But the game is also capable of throwing strong opponents at you and leaving them with a starting pistol or imposing negative effects on Selena, and then you will die for many hours in the first locations – simply because this is how the random die fell.

And yet, Returnal is a highly addictive game. More precisely, as such, it may seem to hardcore players. Even after a few losses, you want to quickly return to the atmospheric alien fields of Atropos and try to break through to the desired point again and again – this is a huge plus. However, it should be understood that not everyone will experience such feelings since the brainchild of Housemarque also deserves the title of a very difficult and exhausting adventure. We would not be surprised if it turns out that more than 2/3 of buyers will not be able to complete even the first biome. Each is distinguished by enemies, architecture, surroundings, bosses, and difficulty levels. The developers have rolled out a kind of Resogun in the Dark Souls format.

The combat system involves the use of the main fire mode and a special one, which requires reloading. When using the main weapon, it can overheat, and the adrenaline level increases damage. But once you take damage, the adrenaline will drop to zero. You can also jump, and a few hours after the start of the game, you can melee with a sword.

Opponents attack with bunches of energy, from which you can often dodge or hide behind cover. But with each new biome, the level of their aggression and sophistication of attacks grows. Mini-bosses know how to teleport and do serious melee damage. All this again reminds of the arcade action games Housemarque and the first NieR.

Naturally, the path to victory involves the active use of dodges and side artifacts, such as shields and armor. Almost all levels have cliffs and bottomless chasms, but, fortunately, in the event of a fall, you are revived on a solid surface with a slight loss of health. Full-fledged bosses have three health bars, and fights with them resemble bullet-hell-shooters. A hurricane flies to Selena from spheres and laser beams, from which you need to dodge in time and successfully or just run away.

Bright and rich graphics have always been one of the main features of Housemarque products. And Returnal is no exception here. Flashes of teleporters, explosions from falling grenades, and neon rays of alien attacks, together with the effects of DualSense, create an indescribable atmosphere. Part of the environment, like statues and pillars, collapses, disintegrating into small grains of fragments. The controller uniquely reacts to drops of falling rain, the roar of monsters, and even the usual fall of Selena from a great height. Returnal is also one of the few games that are best played with the Pulse 3D headphones. In any case, the difference in sound quality from the soundbar, ordinary headphones, and Sony’s solution is more than noticeable here.

Returnal is a daring sci-fi adventure where the plot and the dynamically created world complement each other well, and the dangerous alien universe is perfectly recreated using Sony technologies, including the DualSense controller and Pulse 3D headphones. Of course, the inability to restore your health at safe points, which are not there as such, numerous crashes on the menu, missing experience and equipment after death and sometimes dishonest situations can make you mad, but the plot is about an ancient civilization and an atmosphere filled with adrenaline and unusual opponents the alien environment is clearly worth it.

Rating: 8/10

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Analysis

The Switch Pro Will Force Nintendo To Make Tough Decisions About The Future Of Gaming

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The Switch Pro Will Force Nintendo To Make Tough Decisions About The Future Of Gaming

Much of the speculation regarding the Nintendo “Switch Pro” rumors takes care of the console’s graphical functions.

The switch that can produce 4K graphics when docked, even with Nvidia DLSS, is sure to appeal to fans waiting for the next Zelda Game or whatever Metroid Prime 4 will be. A stable frame rate of 60 fps for that New Pokémon game would be very grateful too, to be honest. This is an important question to ask if you’re someone considering spending at least another $ 300 on another console – but there’s an even bigger question that fans haven’t asked.

A small but significant factor in the Switch’s success story is not only the amazing games Nintendo put out on the system, but also how Nintendo’s relationships with third-party developers are re-established. Eternal Fate , Mortal Kombat , The Outside , and The Witcher 3 are just a few of the great third-party AAA games that have been given a Nintendo Switch port that runs natively on consoles. Visual results vary widely in most cases, but the fact that publishers are willing to make the investment necessary to port games from x86 to much weaker ARM-based systems shows the strength of the platform Nintendo Has built on.

There’s also a plus for gamers who always want to play these great games on the go without the need for a permanent internet connection, or for whom the Switch is their only gaming system, portable or otherwise.

However, the introduction of the PS5 and the new Xbox console changed Nintendo’s dynamics significantly. This system not only provides a significant performance increase, but also represents a fundamental change in the way future games are made. The Switch platform is currently at a crossroads, and Pro is the perfect console to show Nintendo where it is headed if the company is to continue with relatively impressive third-party gaming support.

The problem is the switch memory. Specifically, the 32GB eMMC storage the console has shipped from day one (which can be expanded up to 2TB with a MicroSD card if that’s your bottleneck). Under optimal conditions, the fastest eMMC drives can reach speeds of approx. 400 MB / s. However, the Eurogamer Load timing check shows that the toggle drive is only slightly faster than the microSD card needed to expand the memory (approx. 100 MB / s). All of this means there’s no universe where Nintendo can natively support games based on the current Switch with a minimum SSD speed of at least 2 GB / s (SSD speed on the new Xbox console).

Some Sony titles, such as Ratchet and clink: Rift Apart, have left the hard drive speed limits behind. Its medium, currently time-controlled exclusivity on Xbox, forms the middle ground in today’s game development. Games can be run from a hard drive on a PC because, as Destructoid speculates, the game can count on the 8GB DRAM and 6GB VRAM listed in the minimum requirements if it turns out to be running from the hard drive – a luxury that the old console or the Switch can’t offer.

Nintendo has the option to fix its memory deficiency. The first is the most obvious: increase the speed of the Switch’s internal drives for the Switch Pro. UFS 3.1 is the best choice because it is very fast and works well with ARM processors. It offers read and write speeds similar to an Xbox drive to make it easier for developers to port next-generation games to the system to run natively. UFS 3.1 storage is more expensive than eMMC, however, which means Nintendo will have to charge a lot more for the Pro to make up for the hits on the edges. Another disadvantage of this option is its expandability. Just like the PS5 and Xbox series consoles, the UFS 3.1 switch can only play next-generation games outside of the internal storage. Nintendo had to find a new way to add storage space to the console because a microSD card wasn’t fast enough. This will likely come in the form of a proprietary memory card similar to the Xbox.

The problem with this solution is that the Switch is still a very high-income console without a refresher. Tens of millions of customers are still buying consoles and are showing no signs of slowing down. Running only next-generation games on the Switch Pro, which isn’t technically a new generation of consoles, will soon cut off most systems from next-generation gaming… amidst a huge sales boom.

With this, cloud gaming remains Nintendo’s only option for bringing next-generation games to the Switch without having to cut back on an older system. Nintendo is currently working with Ubitus, a Taiwanese company that operates servers that other companies can use as white-label cloud machines. Ubitus is already running Hitman 3 and controls for Nintendo and More games are being processed according to the company. Ubitus did not respond to a request for comment on this article.

Mike Fischer, CEO of Shadow, a remote PC gaming provider is optimistic about the use of a white label cloud gaming platform in direct-to-consumer offerings. Fisher told Entry, “The best thing about cloud gaming is that it breaks the hardware generation ‘upgrade cycle’.” As the burden of upgrading is shifted to the cloud and not to the end-user, a superior experience can always be provided. Even something as old as the Nintendo Switch.

According to Fischer and Shadow, the challenge of scaling cloud games to compete with native hardware is not capability, but capital. “This is a capital-intensive business. The challenge is that large tech companies with the capital to compete don’t have to have a distracting, agile mindset to win. However, nimble and annoying startups are required to raise the capital needed to finance scaling. “He is also optimistic about Ubitus’ future partnership with Nintendo, and the money available to Nintendo is certainly a big reason to be optimistic that cloud gaming on the Switch will actually improve over time – regardless of what promises are made.

reviews for now Available cloud editions are mixed. While the login delay should be good on both Hitman and control, There’s an Issue with this compression artifact can make more intense scenes look ugly. The biggest disadvantage, of course, is that for cloud gaming, the console should always have an internet connection (and a fast one). The speed at which developers move to the next generation of games means the number of third-party games they can buy without having to have WiFi will continue to decline over time when the gamer’s only console is a switch. This will make the switch an inherently less portable system.

It is possible that Nintendo uses both tools. Force older console owners to play cloud-based games and upgrade Switch Pro storage to UFS 3.1 so upgrading buyers can take advantage of native playback on the go.

If Nintendo just made cloud gaming the standard for AAA titles, the Switch Pro is just the system people buy to play the very best Nintendo games. It doesn’t always mean bad; t Game Your original sold better than ever and many people will buy Pro just to get Tom Nook 4K charming on their TV. But it will mark the end of a golden era for the Switch as an “all-around” machine.

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