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Digimon Survive: Part 1 Walkthrough

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Digimon Survive: Part 1 Walkthrough

Digimon Survive is a Virtual Novel/Adventure game in which you’ll go along the stories and get Digimon to fight with other Digimon. In the Prologue of the Digimon Survive, you’ll get your first Digimon named Agumon.

In this guide, we’ll tell you the walkthrough of Part 1 of Digimon Survive.

Part -1

Part 1 continues from the prologue of the game. At the end of the Prologue, we heard the scream of Minoru over by the shrine and part 1 will begin with Takuma and Agumon running toward the shrine located in the woods. We’ll meet Minoru and Aoi in the woods and they’ll be terrified by the rock creature that followed them. Gotsumon will come there again and then two more Digimon will show up and Minoru will run towards the shrine leaving Aoi alone in the woods with Digimon. Takuma and Agumon will reach the location of the shrine and hear the scream of Minoru again. Agumon will sense Gotsumon nearby. Takuma and Agumon will go there and see that Gotsumon is about to attack Minoru. Takuma will get three choices here.

  • Run Away!
  • Watch and wait.
  • Save Minoru!

Whatever choice you select, Falcomon will come there and defeat Gotsumon and save Minoru. After that, you’ll get to fight with the Gotsumon. Falcomon will begin to fight with Gotsumon and Agumon will join Falcomon in the fight as well. After the fight, Minoru will thank Falcomon for saving him and after the dialogues, Aoi will come to the shrine and will find Minoru and Takuma. Takuma will then get two choices.

  • I’ll ask Minoru
  • Better talk to Aoi

Choose the option to talk to one of the characters and then Takuma will ask Digimon for the location of the school from the shrine and Falcomon will guide them to the school courtyard building. Agumon will ask Takuma what is school for and Takuma will get three choices.

  • Answer Vaguely.
  • Answer Directly.
  • Focus on first-aid.

Choose any option to answer Agumon’s question but Agumon will not understand your answer and Takuma will say that need to get inside the school so, they can take care of Labramon. After the dialogues, they will go inside the school building and Labramon will fall down as they reach inside the building. Aoi will go to the nurse’s office to look for the first-aid kit. After applying the first-aid kit to Labramon, she’ll feel good and all of the characters will be confused about what happened here and then they will hear the scream of Ryo from the second floor. Everyone will go to the second floor and Agumon will tell that Ryo is in the classroom. Ryo will be scared and he’ll tell everyone that he saw some ghosts and heard strange noises. Minoru will say to Takuma that he should take a picture with his phone to see if something is unnatural here.

Digimon Survive: Part 1 Walkthrough

After the dialogues, Takuma will get the option to talk with every character in the room or he can just take a picture. Take the picture of the room and the room will change. There’ll be webs everywhere in the room and everyone will get frightened. After showing the picture to everyone, Aoi will get missing from the room and Ryo will say that he saw the monster take her. Labramon will say that we should split up and look for her. Takuma will get two choices.

  • Exercise some caution.
  • Hurry up and Save Aoi!

Choosing any option will outcome as look for Aoi. After that, you’d get access to the World Map and you’ll unlock the map and locations of the school. The game will give you a tutorial on the Free Battle. The game will teach you how to talk to other Digimon in the fight and make them a friend. Go through the tutorial to befriend Betamon. After that, you need to look at each location you’ve unlocked in the school. After going to all the locations, open the map and you’ll see a Hexagon symbol with an exclamatory sign in it. Go to the location and talk to the characters to get a lead. Open the map again and then go to the next location with the same sign, it’ll be the classroom. Go and talk to Ryo and you’ll hear the piano. The music will be coming from the music room. If you go to the music room, the door will not budge and you have to open the map and go to the gym. Labramon will be there too and she will say that she can feel Aoi inside the Gym. The gym door will also not budge. Labramon will feel bad about it and Takuma will get two choices.

  • Maybe I’ll keep quiet.
  • I should talk to her.
digimon survive

Choosing the second option will outcome in Lebramon looking for another way into the gym but she wouldn’t find any. So, it doesn’t matter what option you choose here. Open the map and then go to the Faculty Room. You’d find Lebramon there and she’ll tell you that she didn’t find any other way. Takuma will get three choices here.

  • Be cheerful!
  • Prioritize next steps.
  • Comfort her guilty.

After choosing any option, open the map and go to the Toilet. Agumon will tell Takuma that he can feel something in here. Takuma will then look for the clue. Look on the top on the right side and you’ll find an open ceiling. After that, Takuma and Agumon will go through the ceiling and come out in the music room. They will see two kids in the room boy and girl. The boy will tell us about the monster and tell us that there is a way to get inside the gym through the cafeteria. After the dialogues, Takuma will get three options.

  • We’ll be just fine.
  • Are you gonna fight?
  • Will you two be okay?

Both of these kids are ghosts so, they can’t fight with you. Choose any option to continue. Takuma and Agumon will go to the cafeteria and everyone will already be there. Then they will find a secret path that leads to the gym. Labramon and everyone else will go through the secret passage and reach the gym. There they will find Aoi wrapped in the webs. Dokugumon will come there and then a fight will begin.

If you’ve Guilmon downloaded, then you’ll be able to select Guilmon from the unit in this fight. Select four Digimon from the units to fight Dokugumon. During this fight, Agumon will evolve itself and become stronger. Agumon will defeat Dokugumon and all the mini Dokugumon in the fight. After the fight, Aoi will be saved and she’ll thank Lebramon for saving her for the second time. Takuma will talk about the Digivolve of Agumon and Agumon will say that he had to evolve in the fight to defeat Dokugumon.

After that, everyone will go to the cafeteria and at the night, they can’t go anywhere else so, everybody decides to sleep in the school. Before they go to sleep, Ryo will say that they should have seen the ghosts and as Takuma tells him about the two ghost kids that he saw, Ryo will point the ghosts behind Takuma and everyone will scream and the part 1 will end.

Guide

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

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The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.

In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.

The Old Man and The TV

After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.

Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.

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Guide

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.

In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.

The Spirit and the Mouse (Quest)

Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.

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Guide

The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.

In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.

The Lightning Rod

The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.

lightining

Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.

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