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Far Cry 6: How To Get A Tank And Keep It Forever

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Far Cry 6: How To Get A Tank And Keep It Forever

Of all the special vehicles and transports that Far Cry 6 has, few come close to the unrivaled magic of putting yourself at the controls of a military tank. We are talking about bigger words, since with a bug like this, blowing everything up in the air is a piece of cake. But of course, it is not that it is a small feat to get one on the dangerous island of Yara.

In this entry of our guide, we are going to easily explain to you how you can get a tank as quickly as possible in Far Cry 6; We’ll tell you where to steal one and how to save it right away to keep it forever in your game, so you can use it whenever you want.

How to get a military tank in Far Cry 6 quickly

Getting a military tank “quickly” in Far Cry 6 has its crumb. Actually, you will not be able to get a tank until you complete the first main missions of Sanctuary Island (you should know that for this you will need between 1 and 2 hours of play, approximately). When you manage to advance in this part of the story and unlock full access to the other regions of Yara, then you can go for a tank.

That said, with access to all Yara regions available, one of the first tanks you can get relatively easily is the Petrov HS-100 B 1944 .

  • This tank is located in a FND base, specifically in the base “2nd Division. Armored of the FND” .
  • The base is located in the Madrugada region, in the Lozanía area (northeast),

You can go directly to this place to get this tank, even if you don’t have the required level for it yet. It is not a specially defended base, and although it has 3 security alarms that we recommend disconnecting, any player who is a bit skilled and who sneaks into the place will be able to eliminate all the guards without creating many scandals.

If you do it right, by killing all the guards without the alarms going off you will capture the base and, in addition, you will get the Petrov HS-100 B 1944 tank, since it should be intact and parked in the base warehouse.

Alternative method to get a tank

If the previous method that we have given you does not convince you at all, you can also get a tank in an alternative and somewhat safer way. This can be done by performing two side missions, also located in the Madrugada region.

  • The first mission is titled “A great robbery” and consists precisely in stealing a military tank from a facility.
  • This mission is given to you by Zenia Zayas if you visit it at the Mural de la Triada, a location located in the Lozanía area, southwest of Valle Fuego.

During this mission that we mentioned you will be able to steal a tank, the Petrov HS-100 1944. After that, the second mission with Zenia in the same location titled “Heavy Metal” will be unlocked. Simply complete this second mission and the tank will be yours forever.

Obviously, there are more ways to get a tank in Far Cry 6 (mainly they can be obtained from military bases by stealing one), but these two methods that we have explained here are probably the easiest and fastest to perform.

What to do to conserve a tank?

As with the vast majority of vehicles you get in Far Cry 6, stolen tanks can be lost forever if you don’t store them properly. In order to keep a military tank (and any other stolen vehicle) be sure to take it to a vehicle collection point when you get on it. These dots are green on the map and have a car icon. Vehicles you get as quest rewards are stored immediately, but those stolen by the world are not.

For example, in the case mentioned in this article, if you capture the base of the 2nd Division. Armored from the FND and you manage to leave the Petrov HS-100 B 1944 tank intact, we recommend that you get on the transport and move it immediately to the vehicle collection point at the base itself. By placing it above the blue marks on the ground, the tank will be registered in your vehicle inventory and from then on you can claim it from any vehicle point whenever you want.

Guide

Dead Space: How to Get the Flamethrower

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Dead Space: How to Get the Flamethrower

There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Flamethrower.

In this guide, we’ll tell you how to get the Flamethrower in Dead Space.

Flamethrower Location

Flamethrower is one of the early weapons in Dead Space that players can get in the 3rd Chapter: Course Correction. Flamethrower can be found in the Engine Room which can be reached after players have unlocked Airlock 2.

Getting the Flamethrower

After starting the Centrifuge, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower.

Equip Flamethrower

After picking up the Flamethrower, it will be stored in your inventory. You will have to equip the Flamethrower in order to use it. To equip the Flamethrower, follow the following steps.

  • Press the Triangle Button to open the Inventory.
  • Select the Flamethrower and select it to see the Equip Option.
  • Press the X Button to equip it and then select the space that you want to allocate to the Flamethrower.

Flamethrower will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.

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Guide

Dead Space: Chapter 3: Course Correction – Walkthrough

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Dead Space: Chapter 3: Course Correction – Walkthrough

In this guide, we’ll be covering the third chapter (Course Correction) of Dead Space.

Course Correction – Walkthrough

The Third Chapter will begin at the Main Hangar Bay of USG Ishimura. You will get to use your suit’s thrusters to fly through the area. Use the Locator to reach the Engineering Deck before your oxygen tank runs out. Once you are in the Engineering Deck, use the Control Console to see the Diagnostic Report. You will have to refuel the Engines in the South, refuel the Engines in the North, and fix the Centrifuge.

At first, you will have to refuel the Engines in the South. Use the Locator and follow it to reach the Refueling Control Stations. Stay on the left side and you will see a platform ahead. Use the Kinesis Module to pull the Platform towards you. Use the Switch to travel to the other side. Kill the Necromorphs and head up the stairs to get the Fuel Station Keycard. Now, go back down to use the Keycard to enter the Fuel Management Room.

You need to use the Circuit Breaker on the right side and turn on the South Refuel Station. You can turn on another function through Circuit Breaker. If you turn on the life support, you will not have to worry about your oxygen level. However, the lights will go dark. Choose the one that you are comfortable with and then use the Locator to reach the platform with the refueling system. Once there, use the Kinesis Module to lower the lever to fill the fuel in the South Engine. Now, go back to the Platform by which you came here. Use the Locator if you are having trouble finding the platform.

Activate the platform and go to the other side to refuel the North Engine. Use the Locator to reach the refueling system of North Engine. Once again, use the Kinesis Module to lower the lever to refuel the North Engine. Now, you need to restart the Centrifuge. Go back to the Control Room to reach the elevator that will take you down to the Centrifuge. Before you go ahead into the Centrifuge area, make sure to grab some loot in the storage room when you come down from the elevator.

Make your way into the Decontamination Chamber to start the Decontamination Sequence. You will have to wait for the sequence to complete until then, you will get to kill some enemies. Once the sequence is completed, leave the decontamination chamber from the opposite door and enter the Centrifuge. Go to the right side to reach the zero-gravity area. You will have to attach two generator modules to the mechanism in the middle.

In order to join them, you will have to use Stasis at the spinning part of the module and then use the Kinesis Module to attach them to the mechanism. Attach both of the generator modules one by one and then go to the Centrifuge Control Panel to start the Centrifuge. Now, head down by using the elevator and go along the path but be careful of the spinning arm of the Centrifuge. Make sure to stay on each space in the path to easily reach the other elevator. Use the Elevator to go up and enter the door to exit the vacuum.

You will be grabbed by a Tentacle and you will have to shoot the glowing orange part of the Tentacle to explode the tentacle into pieces. Now, go back to the Control Room through the Decontamination Chamber to get to the Zero-Gravity area. You can use the Locator to easily get to the location. Once you are in the zero-gravity area, you need to use Stasis on the spinning fans and go between the fans. Use the breaker and activate Airlock 2 to open the other door. Now, go back on the platform and open the airlock.

Shoot the glowing orange part in front to explode the tentacle and go to the Engine Room. As you go inside the Engine Room, you will get the Flamethrower. To use the Flamethrower, you will have to equip it in one of the slots. Go ahead on the path to reach the other side. Go to the elevator and use it to go down to the lower level. Go right and shoot the orange part of the tentacle to clear the path. Go ahead along the path to get to the elevator. Use the elevator to go further down. Here you will fight a new type of Necromorph. Kill the enemy from the range because it will explode and then use the Flamethrower to take out the mini-necromorphs.

Now, use the Stasis on the door to get through it. Kill the enemies on the way and then go inside the Engine Room. Clear the room with the enemies and then go to the end of the room to see the red socket. Go up the ramp in front of the socket and you will find the Power Cell. Use the Kinesis Module to place the Power Cell inside the Red Socket. The Ignition System will be initiated and you need to go to the control panel up on the first ramp. When the engines are ready, interact with the control panel to confirm the ignition.

After that, you need to return to the Tram Station. Use the Locator to go through the Control Room and reach the Tram Station. Once you are at the Tram Station, board the tram and select the Bridge as your destination. Getting to the Bridge will conclude the third chapter and the fourth chapter will start.

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Guide

Dead Space: How to Get Shock Pads

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Getting Shock Pads

Dead Space has a lot of different puzzles in the game that players will have to solve in order to progress through the game. In the second chapter of the game, players will have to make an explosive charge and use it to open the path to the Emergency Room. To make the charge players will have to get the Shock Pads.

In this guide, we’ll tell you how to get the Shock Pads in Dead Space.

Shock Pads Location

The Shock Pads for the Hydrazine Explosive Charge can be found in the Limb Simulation Therapy. Players will be able to get to the Limb Simulation Therapy by reaching the Main Lab. Main Lab can only be reached once players have obtained the Hydrazine Tank.

Getting Shock Pads

Once you have obtained Hydrazine Tank, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it.

Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.

Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pads. Switch off the shock Pads by using the Circuit Breaker and activate the door to grab the Shock Pads.

After obtaining the Shock Pads, you will have both the items needed to make the charge. You will have to return to the Security Station by following the Locator and plant the Explosive charge to make the path to reach the Emergency Room.

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