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MultiVersus: LeBron James – Strategies and Moves Guide

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MultiVersus: LeBron James – Strategies and Moves Guide

MultiVersus has recently added LeBron James character in the game and players are already getting hyped on this character. LeBron James is one of the greatest basketball players and his move set also contains the basketball play style.

In this guide, we’ll tell you the strategies and all the moves of LeBron James in MultiVersus.

Strategies for LeBron James Character

LeBron James is a Bruiser class in MultiVersus which means that he can get close to the opponents and land some heavy attacks on them. He can also counterattack opponents with heavy hits. His main ability is to throw a Basketball at the opponents from a distance or close range. You can choose the direction and when you throw the ball it will hit the opponent and deal damage. This gives a huge advantage to this character because with this character, you can do Projectile attacks on your opponents making them stop pushing you or drop them when they are in the air.

LeBron James can only hold one Basketball at a time and if you throw the basketball on the enemy, you have to wait for Neutral Special to fill up to get back the basketball. However, if you hit your opponent with the melee attack, you’ll instantly get your basketball back. You can also throw the basketball to your allies and if your allies do a Directional Attack, the basketball will also go in that same direction and it will deal extra damage to the opponent.

Moves of LeBron James

The Moves of LeBron James that you can perform in the matches are the following.

Buckets

LeBron James can throw the Basketball in four different directions. If you press the Special Button and then give the direction, the basketball will be thrown in that direction. If you hold the direction toward the opponent then the basketball will go straight to the opponent, if you hold the direction downward then the basketball will hit the floor first and then hit the opponent, if you hold the direction upward then the basketball will go up and if you hold the direction opposite to where LeBron James is facing then the basketball will go in the opposite direction. You can land some trick shots with this move and your opponent will not expect to get hit while you are facing in another direction.

If you press the Special Button without the Basketball in hand then you’ll get one only if the Neutral Special is full otherwise, you have to wait or hit the enemy with the melee attack to get one.

L-Train

While doing the L-Trian move, LeBron will jump into the air and then dunks the basketball down and land on the enemy position. On the landing, the ball will explode and it will create a shockwave. If the enemy is in range, the explosion will weaken the enemy.

If LeBron James didn’t have basketball, then he’ll just do a shoulder charge on the enemy.

Got Hops

LeBron will throw a basketball high up in the air. It is useful when the opponents are in the air or on a higher platform. You can also perform this move while in the air, LeBron will still throw a ball in a high arc. If you don’t have the basketball and do Got Hops move, LeBron will throw some chalk upwards when he is on the ground. When LeBron is in the air, he will clap his hands upwards.

Denied

LeBron will spike the basketball directly downwards and hit the opponent directly or if the opponent is on a higher platform the basketball will also bounce off the ground and can hit the opponent. It will be most efficient when you are directly above your opponent because it can knock the opponent off the stage. If LeBron doesn’t have the basketball in his hands, then he will perform a blocking stance.

Guide

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

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The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.

In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.

The Old Man and The TV

After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.

Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.

In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.

The Spirit and the Mouse (Quest)

Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.

In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.

The Lightning Rod

The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.

lightining

Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.

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