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New World: How to get faction tokens quickly and why you need them

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New World: How to get faction tokens quickly and why you need them

In New World, there are 3 factions that fight for the dominance of the island. Each of them has its own faction shop where you can spend faction tokens. In this article, we will show you why it is worth collecting the tokens and, above all, where you can get them the fastest.

Which factions are in the game? At the moment (as of October 20, 2021) there are 3 factions that you can join. Each faction has its own representative color.

Why are brands so important? Each faction has a shop where you can exchange your faction tokens for strong equipment or materials. With level 60 you have full access to important things:

  • Rune of Holding
    • You can use these runes to make bags or storage boxes. In the course of the game you need more and more storage space , which is why these runes are also in demand later in the game.
  • Chisel
    • Every dungeon needs a key and to craft this you need the appropriate chisel from the faction dealer.
  • Equipment + weapons
    • Especially the level 60 equipment costs tons of faction tokens, but they are very strong. Until you completely stock up on legendary weapons and armor, you can wear them without hesitation.

How can I collect faction tokens? To collect tokens, you must complete faction missions. In every city, there is a representative of the 3 factions, where you can take on a variety of missions. However, there are two types:

  • PvE missions – safe but slow
    • Missions are scattered all over the area.
  • Advantage: You are undisturbed and safe on the road. Even if you pass out, you do not lose progress.
  • Disadvantage: fewer brands. Sometimes you lose a lot of time because you have to walk across the map to the mission location.
  • PvP Missions – High-Risk High Reward
    • Always the same missions. The 2 missions “Demonstration of Power” and “Infiltration” are almost identical for each faction, except for minimal differences. “Sabotage” is completely different – in one faction, for example, you have to chop wood, in the other, you have to hunt pigs. However, the effort is not particularly great.
  • Advantage: Tons of brands in a short time + always the same missions so that you know the places by heart.
  • Disadvantage: Potential danger of meeting players from other factions who prevent you from progressing. If you pass out (also from monsters), you also lose all progress and have to start over.

Collect tokens quickly with PvP in these areas

Tips & tricks before you start. The PvP missions give you a lot of tokens in a short time, but also bring dangers with them. So before you set out, we’ll give you some pointers along the way so that your chances of survival are increased.

  • Find a group – the more, the better, because together you are stronger
  • Use mobility weapons like a fire stick or hatchet, because sometimes running away is a good option
  • Pack potions and food so that you can use them in an emergency.
  • If you are not looking for a fight, lie down behind the bushes so that you will not be seen and you can wait until the danger is over.

These are the places where you can get the most faction tokens per minute: I ran around all areas for a full day, spamming faction missions and measuring the time.

  • Brackish water – 610 faction marks per minute
    • Duration ~ 9 min = 5510 faction tokens
    • Advantage: The best area in terms of price-performance ratio.
    • Disadvantage: The monsters/animals that you have to kill there are level 62+ and can especially heat up players below level 60.
  • Uniformity – 486 faction marks per minute
    • Duration ~ 9 min = 4377 faction tokens
    • Advantage: Although not as rewarding as brackish water, the paths are more manageable, so that you don’t have to stay active and focused to get to the mission area. Bit more pleasant
    • Disadvantage: Here, too, the monsters can grab very nasty things. For players below level 58 – do not overtax yourself.
  • Deep Gorge (East Brand Outpost) – 406 faction tokens per minute
    • Duration ~ 4.5 min = 2103 faction tokens
    • Advantage: Extremely short way to the mission area. Quickly done the missions
    • Disadvantage: Gives fewer faction tokens compared to other areas. In addition, the faction missions have a 5-minute cooldown, and that slows you down a bit.
  • Choppy coast – 391 faction tokens per minute
    • Duration ~ 10 minutes = 3911 brands
    • Pro: One of the most pleasant places to collect tokens. 95% of the time you just walk around and there are almost no obstacles here. I often do something else on the side while spamming PvP missions here.
    • Disadvantage: Unfortunately, the time-performance ratio is not quite as good as the previous options
  • Bruchberg – 502 faction tokens per minute (broken)
    • At the moment (as of October 22, 2021) unfortunately bugged – as soon as this is fixed we will update this article

Collect even more faction tokens with area reputation. In the area where you often collect tokens, you can choose the area buff for more faction tokens. That gives again a lot of bonus on top of that.

Guide

Dead Space: How to Get the Pulse Rifle

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Dead Space: How to Get the Pulse Rifle

There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Pulse Rifle.

In this guide, we’ll tell you how to get the Pulse Rifle in Dead Space.

Pulse Rifle Location

Pulse Rifle is one of the early weapons in Dead Space and players can find this weapon in the 2nd Chapter: Intensive Care of the game. Pulse Rifle can be found in the Medical Tram Station. Players will be able to reach the location in a very short time after starting the second chapter.

Getting the Pulse Rifle

At the start of the chapter, players will get a new module named “Kinesis Module”. This module is necessary because it will help the players to get to the Medical Tram Station location. After finding the Kinesis Module, use it to move the two big blocks that are blocking the way. You need to press the L2 button to aim and then press the Circle button to use Kinesis to move the objects.

Move both of the blocks and then make your way ahead to the Medical Tram Station door. Open the door and you will see a soldier on her last breath. She will die in front of you, dropping her Pulse Rifle on the floor. Go near the Pulse Rifle to store it in your inventory.

NOTE: Sometimes it takes more time to trigger the scene where Isaac picks up the Pulse Rifle. Try it multiple times if Isaac is not picking up the weapon on the first try.

Equip Pulse Rifle

After picking up the Pulse Rifle, it will be stored in your inventory. You will have to equip the Pulse Rifle in order to use it. To equip the Pulse Rifle, follow the following steps.

  • Press the Triangle Button to open the Inventory.
  • Select the Pulse Rifle and select it to see the Equip Option.
  • Press the X Button to equip it and then select the space that you want to allocate to the Pulse Rifle.

Pulse Rifle will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.

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Guide

Dead Space: How to Get Kinesis Module

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Use of Kinesis Module

Dead Space has a lot of different schematics for the weapons and different modules for the Suit of the main Protagonist. Players will find different modules as they progress through the main story of the game and one of the modules that players can find early in the game is Kinesis Module.

In this guide, we’ll tell you how to get Kinesis Module in Dead Space.

Kinesis Module Location

Kinesis Module can be found in the 2nd Chapter: Intensive Care. It can be found at the very start of the chapter on the boxes near the body. The exact location is Medical Deck which players can reach at the very end of the 1st Chapter: New Arrivals. It will be the shining items on the boxes near the body. Go near it to grab the module and put it in Isaac’s Suit.

Getting Kinesis Module

To get to the Medical Deck, players will have to go to the Flight Deck Tram Station which can be accessed through the Flight Lounge. After the Kellion has blown up, make your way to the Lounge and go to the left side to reach the Flight Deck Train Station. Go straight to access the elevator. Go down from the elevator and you will get to another door that leads to Medical.

Go through the Medical door and use the elevator to go down further and then you will reach the Medical Deck where you will find the Kinesis Module.

Use of Kinesis Module

Kinesis Module is used to move the objects. You can use it to move boxes as well as big components. Additionally, it can be used to hit enemies with a sharp item on the floor so, if you are out of bullets then it can come in very handy.

However, just like the Stasis Module, it also needs to be recharged after a few uses. There are many Module Recharge Stations that you can find as you go ahead and explore the USG Ishimura. Make sure to recharge your modules.

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Guide

Dead Space: Chapter 2: Intensive Care – Walkthrough

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Dead Space: Chapter 2: Intensive Care – Walkthrough

In this guide, we’ll be covering the second chapter (Intensive Care) of Dead Space.

Intensive Care – Walkthrough

The 2nd chapter will begin in the Medical Deck where you will another module for your suit. You will find Kinesis Module that can be used to move the objects. You need to move the two big blocks ahead and make space for yourself to cross between them. Go ahead to the Medical Tram Station where you will find a new weapon “Pulse Rifle”. Equip the Pulse Rifle to your inventory to use it.

Go to the Security Station and move the boxes Kinesis Module to get to the next door. Go through the door on the right side and you need to find the Hydrazine Tank and a Shock Pad. Go along the path and go to Imaging Diagnostics. Move the Cylinder which is blocking the way. Go to the other side and place the battery on the side of the Circuit Breaker to activate it. Now interact with the Circuit Breaker and activate the Elevator. Go up from the elevator and move the platform to the right side to cross the gap.

Intensive Care – Walkthrough

Go to the right side and to the end of the hallway to enter the Zero-G Therapy. Open the door and go inside and follow the path until you reach an area with vacuum. You need to get to the other side quickly before your oxygen tank runs out. You can see it on the back of your suit. Use the Locator by pressing the Right Stick and then follow the path. Once you have exited the vacuum area. You will get to use the boosters of your character’s suit. Fly to the other side to reach Zero-G Therapy Maintenance. Inside the maintenance room, you will find Hydrazine Cannister.

Now, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it. Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.

Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pad. Switch off the shock Pad by using the Circuit Breaker and activate the door. Grab the Shock Pad and go through the door. Now, you need to plant the explosive charge.

Go to the Security Station and use the Stasis on the door. Go through the door and plant the explosive charge on the marked spot. Now, go to the cabin next to the spot to detonate the charge. A Necromorph will come down the opened path. Kill it and then follow the path. Go into the Emergency Room and you will have to follow Nicole’s Hologram. Use the Circuit Breaker to activate the Shower and to get loot. After you have obtained loot, remove the power cell from the side of the Circuit Breaker and plug it into the left side of ER Hallway A door.

Dead Space: Chapter 2: Intensive Care – Walkthrough

Once the door is powered up, open it and go to the right side. Follow the path to reach the Intensive Care Unit. Go ahead to the Morgue and use the Power Cell to open the elevator. Use the Elevator and you will reach Autopsy Room.

You will find the Captain in Autopsy Room and the captain’s body will get infected and you will get to fight the captain. Kill the captain and clear the Morgue from the enemies. After that, take the captain’s rig from the bed and now, you will have to return back to Medical Tram Station.

Use the Locator to get back to the Medical Tram Station and Override the lockdown to call the tram. Go inside the Tram and select the Hangar – Cargo – Tram Control as your destination. Use the Locator and follow the path to reach Main Hangar Bay. Reaching the Main Hangar Bay will conclude the second chapter and the third chapter will start.

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