To lead your Nation in Victoria 3, it is important for you to conduct the laws and policies that’ll help you influence your country more effectively.
In this guide, we’ll tell you about the Policies and Laws in Victoria 3.
Policies and Laws
In the policies screen, you’ll get to see different laws and they all are divided according to their categories. You’ll see three different policies and all of them has different laws for the pops. The three categories of the policies are the following.
- Power Structure
- Human Rights
The Power Structure category affects what pops can vote for, what pops are discriminated against, and the structure of the government. The Economy category controls the laws around your nation’s taxation and trade policies and it also sees what are the total spendings on Healthcare, Schooling, and Colonization policies. The Human Rights category affects the freedom of speech laws, welfare, working conditions, and the rights of women and children.
All of these laws and policies are important to the lives of your pops and define the character of your country as the game progresses.
Passing a Law
To pass a law in Victoria 3, at least one interest group in your government must endorse the law for it to be an option to be passed. If the Interest groups in your government don’t endorse the law or policy you want to pass, you can reform the government to add an Interest Group, potentially at the cost of your Legitimacy. If the interest group you want to add to your government happens to be a Marginalized interest Group, however, you’d first need to bolster their clout before reforming the government to add them.
After that, you can start the process of enacting the law. Laws have a percentage chance to pass based on the clout of the Interest Groups that endorse them and the length of time between the chances for a law to pass is determined by your government’s legitimacy. However, beware that some Interest Groups in your government can delay or stall laws from passing if they oppose them.
Some laws also enabled institutions. Institutions allow countries to provide an assortment of services to their citizens, from school and healthcare systems to law enforcement. Institutions cost a certain amount of bureaucracy to enable an upgrade which is based on the population count of the incorporated territories in your country, excluding colonies and other unincorporated territories. If you run low on bureaucracy, you can also generate more from building additional government administrational buildings. Institutions can be upgraded at an additional cost to provide better bonuses to a max level of 5.
The specific effects of the institution are determined by the law passed as well. For example, private healthcare provides a reduction in morality based on wealth, while public healthcare provides a reduction in morality regardless of wealth.
If you want to personally exercise your power as a ruler without using laws and policies then you’ll want to use the Authority. Authority is the capacity your government has to perform certain actions outside of its normal function like taxing specific goods or influencing individual Interest Groups. More repressive societies will generate more Authority so it’s a tradeoff between personal liberties and the ability to directly affect your country and its pops.