AC Valhalla: Find all 5 shards for the quest “Counting Sheep”
The crossover DLC interwoven stories bring you an encounter with Kassandra from AC Odyssey – in AC Valhalla. Eivor and the Greek heroine set off for the Scottish Isle of Skye as part of the free saga Fateful Encounters. There you have to collect five shards to open a gold cave – and in our guide for Assassin’s Creed Valhalla, we tell you all the locations.
How to solve the puzzle in “Counting Sheep”
How do I get to the Isle of Fog in the first place? You have to meet the following requirements to get to the island and play the free crossover:
- Your settlement is at level 4
- You have a power level of 55
- Valka is in your settlement and you have already completed her quest series
Solve “Counting Sheep”: This quest starts after you and Kassandra look for the artifact that causes nightmares on the island in a cave. To open the door of the gold cave, you should now find five shards that are scattered all over the island. The good news: The locations are marked on your map. Now the bad: You still have to find the hidden places where the broken pieces are. But don’t worry, we’ll help you!
Location 1: Hunagladair
Where exactly? Find the great pyre in the village of Hunagladair and turn to the southeast. There you will see a small cave right next to it, in which the shard is clearly visible on an altar. Be careful, there could be a guard here as the village is full of enemies.
Location 2: Brother’s Cave (Inbhir Arais)
Where exactly? The eastern marker on Eivor’s map shows you this location. Keep going east and you should see a rock wall with a small opening leading to a canyon. There you will find a letter that reveals: someone found the shard before you did and ran away with it.
From Odin’s point of view, you can simply follow the tracks to a hut. There, put aside the shelf on the outside wall to reveal a window. You shoot an arrow through it – after the hit, you should be able to open the door. A second letter awaits you inside, followed by Odin’s view in the northeast.
You are attacked by two bears that you kill. Then look up at the platforms in the trees that you climb over a thick, curved trunk. Shoot an obstacle out of the way and jump over onto a suspended platform. There is one last letter up there, a dead man and the shard we are looking for.
Site 3: fairy ponds
Where exactly? This area is in the south of the Isle of the Fog. There, Odin’s sight shows you a marker behind a waterfall, but no trace of the shard. An old woman calls out to you from outside that she would like to sacrifice you to the fairies. She is also suffering from the nightmares that have plagued the island and appear confused accordingly. As she explains to you, the shard is in her possession. You have three options here:
- Attack the old woman: Eivor can of course just knock the confused lady down and take the shard from her by force. You will then also be attacked by a couple of wolves.
- Convince the old woman: With a charisma value of 3 or higher, Eivor can explain to her that the fairies are sure to want to outsmart her. Then she willingly gives you the shard.
- Buy the shard: You can also make a trade for 500 pieces of silver.
Which solution you choose at the fairy pond is of course up to you. But we would advise you to let the poor old woman live, she will show up again later.
Location 4: Dun Ardtreck
Where exactly? The village is located southwest of the island. Your quest marker will lead you to a letter in a house in the middle referring to a ruined ruin. Let yourself slide down the rope on the next cliff to the sea and go on a dive where said ruin juts out of the water. Luminous jellyfish and Odin’s sight show you the way to the right place.
Site 5: excavation site
Where exactly? This point is in the northwest. At the excavation site, look for a large, dilapidated wall with a gate in it and stand in front of it so that you can look through it. Then climb up the wall on the right. On the wall, you will find an explosive vase, which you now carry to a red-roofed ruin. Throw the vase against the blockage in the wall and wait a moment for the fire to burn down. Now the way is free to the last shard. Stay away from guards as this is an area of suspicion.
Open the cave
When you have collected all five shards, you return to the gold cave and place them on the pedestal that Kassandra has revealed. The door gives way to a path that you follow to the shore of a lake. Now Eivor has to dive again, follow luminous jellyfish, climb up and do a few guards. A light puzzle follows, in which you have to align the beams on the two pedestals next to the door – the right beam on the left and the left on the right. Then the gate opens and you can pick up the artifact.
Bayonetta Origins: Cereza and the Lost Demon – What Are Moon Pearls & How to Get Them
There are a number of different materials that players will find as they progress through the main story of the game. All of the shiny orbs that you see along the journey of Cereza are materials and resources that can be used in concoctions or upgrading the skills of the characters. One of the most useful materials that players will want to get is Moon Pearl.
In this guide, we’ll tell you what are Moon Pearls and how you can get them in Bayonetta Orgins: Cereza and the Lost Demon.
What Are Moon Pearls
Moon Pearl is one of the materials that are essential for enhancing the abilities of Cereza. If you are wondering if there are more skills & abilities in the game, the answer is yes and you can unlock them by collecting Moon Pearls. Moon Pearl is a shiny jewel that possesses the power of the moon. These can be found along the journey of Cereza and as you collect more of them, you will unlock more powerful skills of Cereza.
How to Get Moon Pearl
Moon Pearl is one of those materials that you will not find lying at some random place. They are located in different areas of Avalon Forest and they are recognized by the shiny rocks with a person inside them. In order to get the Moon Pearl, you will have to break free person inside the Shiny Rock.
However, freeing the person requires different types of abilities and you will have to solve a small puzzle in order to get a Pearl Moon. These Shiny Rocks are located at hidden places for which you have to go through different Tir Na Nog Challenges as well as other puzzles. It is always useful to look for other paths to find these hidden places.
The very first Moon Pearl can be found in Chapter 4: Cereza’s Resolve. Once you have located the shiny rock, you will have to interact with it to get the Moon Pearl. So, if you pass by any Shiny Rock along your journey. Take some time to figure out how to get at the location of the rock and then break free person to get the Moon Pearl.
Bayonetta Origins: Cereza and the Lost Demon – Chapter 4: Cereza’s Resolve – Walkthrough
In this guide, we’ll be covering the fourth chapter of Bayonetta Origins: Cereza and the Lost Demon.
Chapter 4: Cereza’s Resolve – Walkthrough
Follow the wolf’s track and you will reach a lantern. Save the progress and go ahead on the path. There will be two shooting portals on the side of the path. Dodge them and absorb the energy to remove the plant from the path. Go ahead on the path following the wolf’s track and then remove another plant by absorbing the energy. Clear the area from the enemies and then go under the door.
After that, a cutscene will start and after the cutscene, you need to lower the wooden bridge. Use the Thorn Bind on the deadly plant and use Cheshire to destroy the plant. Now, use the lever to lower one side of the bridge. Go back to the bridge and use Wood Cheshire to lower the other side of the bridge by holding R Button. Go ahead on the path and clear the enemies along the way to get an Inferno Fruit. Go through the cutscene, and follow the path to reach a Sanctuary.
Break the door on the left side of the Sanctuary with Wood Cheshire and follow the path ahead to reach the illusion of Faeries. Go ahead in the illusion and absorb the energy and toss Cheshire up on the ledge. Move Cheshire to the other side and use Witch’s Pulse on a shiny plant just before the point where you absorbed energy. It will reveal the plant and then use Wood Cheshire to pull the plant. Go over the vine to get to Cheshire and defeat the enemies by using the Thorn Bind. Go ahead to reach the portal.
Cereza’s Resolve (Puncture) – Walkthrough
Go up the stairs and use Witch’s Pulse at the door to open it. Clear the enemies to open the path and go ahead to loot the chest. Go up the staircase to reach the bridge and use Witch’s Pulse on the platform. After that, use Cheshire’s attacks to break through the portal and return back to the forest.
Cereza’s Resolve (Chalkroot Hollow) – Walkthrough
Once you are back in the forest, you will reach the Chalkroot Hollow area. Follow the wolf’s tracks to start a cutscene. After the cutscene, go ahead on the path to reach a sanctuary. Save the progress and go to the left side of the sanctuary. Walk on the vine to get to the other side and follow the wolf’s tracks. Clear the enemies in the area and use Witch’s Pulse to grow a plant. The plant will have a bomb on top of it so grab it with Wood Cheshire and throw it on the rocks to reveal a gate.
Interact with the handle to open the gate and a cutscene will start. After the cutscene, go to the right side and climb the red structure. Follow the path ahead to reach a new area called “Faerieland Tower”.
Cereza’s Resolve (Faerieland Tower) – Walkthrough
Go down the stairs on the right side and keep holding down the ZL Button to fade away any enemy that comes in front of you. Make your way to the left side and go along the path to reach the Seesaw. There will be a ladder in front that you have to climb. Go up the ladder and go to the left side to go inside the portal.
Cereza’s Resolve (The Jest) – Walkthrough
Save your progress at the lantern and as you go up the staircase, a cutscene will start. After the cutscene, open the door using the Witch’s Pulse Skill and you will encounter a new type of enemy. Take them out by using the bomb on the plant. After that, go ahead and interact with the wisp to save him. Go up the staircase to reach the bridge and use Witch’s Pulse to escape from the portal.
You will be back at the Faerieland Tower and you need to come down the ladder and go to the right side to reach the wisp. Interact with the lever to lower the bridge and then go ahead on the path to cross the bridge. You will reach a sanctuary and then follow the wolf’s tracks to reach a place with more caught wisps. Go ahead in the area and use Wood Cheshire to lower the structure in the middle. Move Cereza on the structure and release the structure to get Cereza to the other side.
Now, go up the ladder and make your way to the other side to reach the lever. But you will have to be careful and you cannot let any Faery see you. Once you have interacted with the lever, the bridge will come down and Cheshire will be reunited with Cereza. Now, go to the enemies that are torturing wisp and kill them. Free Wisp and he will open a door for you. Go up the staircase to reach another portal.
Cereza’s Resolve (Illusion) – Walkthrough
Go up the stairs and use Witch’s Pulse at the door to open it. Clear the enemies to open the path and go ahead to loot the chest. Go up the staircase to reach the bridge and use Witch’s Pulse on the platform. After that, use Cheshire’s attacks to break through the portal and return back to the Faerieland Tower.
Follow the path ahead to reach another trapped wisp. Clear the enemies in the area and then save the wisp. Go to the left side and open the compartment of the train. Use Wood Cheshire to pull the train to the other side and then go up on the platform. Clear the enemies on the platform and break the gate to go ahead. As you go ahead, a train will start following you. Interact with the lever to lower the bridge and go ahead. You will have to break a couple of doors with Cheshire to get away from the train.
Save the progress at the lantern and then follow the path. Go down the staircase and then climb up the net. Clear the enemies and go up to reach the new area.
Cereza’s Resolve (The Watchtower) – Walkthrough
Go to the right side on the train track. You will have to stay on the side when the train spawns so, you will have to time it correctly to reach the enemies. Clear the enemies and free the wisp. Continue on the track and interact with the lever to lower the bridge. Go ahead on the path and you will get to enter another portal.
Cereza’s Resolve (Guidance) – Walkthrough
Defeat a couple of enemies and then go ahead to save the wisp and he will open the door for you. Now, you will have to save a couple of more wisps to open the next door. Go to the right side and use Thorn bind on the Plant and go ahead to save a wisp. Go ahead on the path and wisp will open the door to get back to the main gate. Now, go to the left side and go over the burners by timing them right. Go down the path to save another wisp.
Bring back the wisp to the other wisps at the main gate and all three of them will open the main gate. Go ahead on the path and dodge the lasers to reach an area with the enemies. Clear the area from the enemies to open the path and it will start a cutscene. After the cutscene, go up the staircase to reach the bridge and use Witch’s Pulse on the platform to break through the portal.
You will be back at the Faerieland Tower and all wisps will be saved. Follow the wisps and take the slide to go down the tower. Go along the path to reach the sanctuary and a cutscene will start. After the cutscene, exit the Wisp’s Hideout to conclude the chapter.
Bayonetta Origins: Cereza and the Lost Demon – How to Defeat Fomhorach (Boss Fight)
There are various dark creatures and faeries inside the forest that will stop Cereza from reaching the White Wolf. Players will have to clear the enemies out of the way in order to keep following the wolf’s track. As players progress ahead in the story, they will get to fight the very first boss named “Fomhorach” in Chapter 3: The First Elemental Core.
In this guide, we’ll tell you how to defeat Fomhorach in Bayonetta Origins: Cereza and the Lost Demon.
Fomhorach is a big faery who holds a Shield and a Halberd-Type weapon. He has a lot of slashing and aggressive attacks that you need to dodge. He will also has regular faery enemies on his side that you also need to defeat and as the fight goes on more and more enemies will show up. So, what you need to do is focus take down the starting two faery enemies and then focus on Fomhorach.
You need to use both of the characters to take down Fomhorach. If you do a slashing attack without any distraction on Fomhorach, he will push you back with his shield so, you need to use the Thorn Bind on Fomhorach to bind him for a moment and then use Cheshire attacks to deal damage to him.
You need to keep moving both of the characters to dodge Fomhorach aggression attacks and once he has done his attack, use the Thorn Bind on him. Since the Thorn Bind spell consumes Magic Gauge so, you will have to keep an eye on the gauge and use Hug Mode by pressing the L button to recover the gauge. Another great item for this fight is Blast Tonic. You can use it to stun all of the enemies and even Fomhorach.
After using the Blast Tonic, you can deal a great amount of damage to him. Other than that, the first boss fight is very simple and you just need to work together in this fight to defeat him.