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Assassin’s Creed Valhalla: Isle of Fog Walkthrough

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Assassin's Creed Valhalla: Isle of Fog Walkthrough

In the new story “A Fateful Encounter”, Eivor goes to Scotland to investigate strange occurrences on the Isle of Fog. There he meets an old figure we know. In this complete solution, we will guide you through the story expansion around the island of fog and help you to successfully master the “Kassandra DLC”.

ATTENTION: Bear in mind that this walkthrough may contain spoilers. You are hereby warned!

A new free DLC for Assassin’s Creed Valhalla & Assassin’s Creed Odyssey

MoinMoin or should we say “Chaire”? With the new free title update 1.4.1, in addition to some gameplay adjustments, new story content and a new area are added – the island of fog. In addition, the new saga “A Fateful Encounter” is a crossover between Assassin’s Creed: Valhalla and Assassin’s Creed: Odyssey.

In fact, Assassin’s Creed: Odyssey has received its own update, which also takes you to a new island in Corfu / Korkyra. To better understand what is happening in the Valhalla update, it is worthwhile to play the new free Odyssey DLC first. But if you can’t or don’t want to do this, it doesn’t matter – you will understand what is going on on the Isle of Fog.

Do you need help in Assassin’s Creed: Valhalla and its DLCs in general? Then we recommend you to read our walkthrough for Assassin’s Creed: Valhalla, our walkthrough for the DLC “Wrath of the Druids” and our walkthrough for “The Siege of Paris”.

But enough of the introduction: it’s time we sharpened our axes and embarked on our latest adventure. What do you think the Isle of Fog has in store for us?

A twisted dream

The new story content “A Fateful Encounter” and thus also the Isle of Fog (today’s name is “Skye” and belongs to the Inner Hebrides northwest of Scotland) will be available to you as soon as you get to Valka’s hut of the seer in your settlement Level 4 expanded.

The adventure starts in a very classic way: Hraefnathorp has a new visitor who you have to talk to first. The newcomer is a let’s say a little quirky woman named Eadgyd. You can find them near Valka’s hut in the northwest of your settlement.

In conversation, she tells you that the people of her homeland, the island of fog, are being bullied in their dreams, which is why no one has been able to sleep for days. She, therefore, asks Eivor to take care of this problem. Valka arrives and gives Eivor an ominous prophecy on the way, that apparently Randvi is entangled in the whole thing and that at the end of this adventure Eivor and Randvi would part ways forever.

Eivor is more than skeptical about this prophecy but is still willing to help Eadgyd with her problem. When you are ready, at the end of the conversation with Eadgyd, you can travel to the Isle of Mist. If you want to do something beforehand, you can do that too. Then return to Eadgyd later when you are ready to begin the new adventure.

Restless nights

After you have crossed the Isle of Fog, your adventure begins. After the cutscene and the conversation between Eivor and Eadgyd, you have to reach the small village of Ceilltarraglan to find out from the villagers what is really going on here and who is behind the terrible dream attacks.

So the best thing to do is call your horse (control pad on the left) and just follow the road to your right up the hill to the south-southwest. Next to the fountain you descend and use Odin’s sight to look for clues or people to talk to. To do this, press in the right control stick.

Ask the groom

The first person to talk to is the groom. He sits on your right behind a small sales stand and in front of the stall or walks around there. You can tell by the green shimmer that this information is available for you. The red and white-clad groom babbles something about an eagle who is responsible for their suffering. He doesn’t say anything more.

So look for the next clue: Follow the street a little bit to the southeast and use Odin’s view to the left of the houses as well. So you can see that there is someone on the left of the two houses who also seems to know something.

Interview the Cursed Islander in the hut

But before you can talk to this “accursed islander”, you have to gain access to the hut: Run around the hut and jump onto the line stretched behind it. From here you can shoot through the lattice window at the beam that closes the hut. Now run to the door and enter.

The Cursed Islander inside knows how to paint a very unpleasant picture of these nightmares and their devastating effects, but he has no really helpful information, so Eivor has to look elsewhere .

Ask the bride

Leave the hut again and follow the path that goes down next to the hut towards the water to the crossroads and then turn right. Speak to the restlessly going up and down bride in front of the fully-loaded car.

This actually has quite useful information for Eivor: It tells you to look for the “warrior with the braid”. That is definitely reminiscent of Randvi. She was responsible for the sleepless nights. The bride sends you to an old church about 800 meters west-northwest in front of the settlement.

A fateful encounter: Not Randvi – Kassandra!

So follow the instructions of the bride and go to church. The closer you get to the church, the foggy it gets. In front of the church you see many slaughtered corpses and in the midst of them a woman with a braid. At first, Eivor thinks it is Randvi, but it is not.

A woman who was previously unknown stands before you. She introduces herself as Kassandra. Since Eivor believes she is responsible for the islanders’ nightmares and for all the dead here, he challenges Kassandra to a fight. She goes into it.

The fight is spectacular and both warriors seem to be equal to each other. When they realize that they both have a hidden blade hidden with them and that they seem to have a connection with this order, it occurs to both of them that it might make more sense to work together after all. For now!

Destroy the cursed mark

Run up the steps to the church. Here the two reluctant partners can prove their teamwork for the first time: Interact with the red, locked door to break it open together with Kassandra.

Inside you first, shoot the chandelier in front of you so that it breaks through the floor and thus exposes the access to the crypt. Drop down and run downstairs. Run to the back wall and pull the shelf back a little and then to the left.

Now run through and jump over the pit with the traps in it. Here you pick up the explosive jug and jump back again. Turn right to see the fragile wall on the left. Put the explosive jug in front of it, take a few steps back and then let it go up through your arch.

If the wall is then blown away, you will also see the skull-shaped cursed sign behind it. Use your bow again to destroy it. Now enter the room and turn to the right. Here you destroy the bar that locks the door from the inside and follow the secret passage outside.

In the open air, you will be attacked by a number of opponents, all of whom are, however, rather weak. Have your bow ready and shoot some arrows. Then one or two special skills and the attackers are done.

Then have a chat with Kassandra to find out why she is here and what is going on on the Isle of Fog in the first place. Kassandra finally suggests that the two warriors meet again in Tobhta and then proceed together again.

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