Assassin’s Creed Valhalla: Isle of Fog Walkthrough
In the new story “A Fateful Encounter”, Eivor goes to Scotland to investigate strange occurrences on the Isle of Fog. There he meets an old figure we know. In this complete solution, we will guide you through the story expansion around the island of fog and help you to successfully master the “Kassandra DLC”.
ATTENTION: Bear in mind that this walkthrough may contain spoilers. You are hereby warned!
A new free DLC for Assassin’s Creed Valhalla & Assassin’s Creed Odyssey
MoinMoin or should we say “Chaire”? With the new free title update 1.4.1, in addition to some gameplay adjustments, new story content and a new area are added – the island of fog. In addition, the new saga “A Fateful Encounter” is a crossover between Assassin’s Creed: Valhalla and Assassin’s Creed: Odyssey.
In fact, Assassin’s Creed: Odyssey has received its own update, which also takes you to a new island in Corfu / Korkyra. To better understand what is happening in the Valhalla update, it is worthwhile to play the new free Odyssey DLC first. But if you can’t or don’t want to do this, it doesn’t matter – you will understand what is going on on the Isle of Fog.
Do you need help in Assassin’s Creed: Valhalla and its DLCs in general? Then we recommend you to read our walkthrough for Assassin’s Creed: Valhalla, our walkthrough for the DLC “Wrath of the Druids” and our walkthrough for “The Siege of Paris”.
But enough of the introduction: it’s time we sharpened our axes and embarked on our latest adventure. What do you think the Isle of Fog has in store for us?
A twisted dream
The new story content “A Fateful Encounter” and thus also the Isle of Fog (today’s name is “Skye” and belongs to the Inner Hebrides northwest of Scotland) will be available to you as soon as you get to Valka’s hut of the seer in your settlement Level 4 expanded.
The adventure starts in a very classic way: Hraefnathorp has a new visitor who you have to talk to first. The newcomer is a let’s say a little quirky woman named Eadgyd. You can find them near Valka’s hut in the northwest of your settlement.
In conversation, she tells you that the people of her homeland, the island of fog, are being bullied in their dreams, which is why no one has been able to sleep for days. She, therefore, asks Eivor to take care of this problem. Valka arrives and gives Eivor an ominous prophecy on the way, that apparently Randvi is entangled in the whole thing and that at the end of this adventure Eivor and Randvi would part ways forever.
Eivor is more than skeptical about this prophecy but is still willing to help Eadgyd with her problem. When you are ready, at the end of the conversation with Eadgyd, you can travel to the Isle of Mist. If you want to do something beforehand, you can do that too. Then return to Eadgyd later when you are ready to begin the new adventure.
After you have crossed the Isle of Fog, your adventure begins. After the cutscene and the conversation between Eivor and Eadgyd, you have to reach the small village of Ceilltarraglan to find out from the villagers what is really going on here and who is behind the terrible dream attacks.
So the best thing to do is call your horse (control pad on the left) and just follow the road to your right up the hill to the south-southwest. Next to the fountain you descend and use Odin’s sight to look for clues or people to talk to. To do this, press in the right control stick.
Ask the groom
The first person to talk to is the groom. He sits on your right behind a small sales stand and in front of the stall or walks around there. You can tell by the green shimmer that this information is available for you. The red and white-clad groom babbles something about an eagle who is responsible for their suffering. He doesn’t say anything more.
So look for the next clue: Follow the street a little bit to the southeast and use Odin’s view to the left of the houses as well. So you can see that there is someone on the left of the two houses who also seems to know something.
Interview the Cursed Islander in the hut
But before you can talk to this “accursed islander”, you have to gain access to the hut: Run around the hut and jump onto the line stretched behind it. From here you can shoot through the lattice window at the beam that closes the hut. Now run to the door and enter.
The Cursed Islander inside knows how to paint a very unpleasant picture of these nightmares and their devastating effects, but he has no really helpful information, so Eivor has to look elsewhere .
Ask the bride
Leave the hut again and follow the path that goes down next to the hut towards the water to the crossroads and then turn right. Speak to the restlessly going up and down bride in front of the fully-loaded car.
This actually has quite useful information for Eivor: It tells you to look for the “warrior with the braid”. That is definitely reminiscent of Randvi. She was responsible for the sleepless nights. The bride sends you to an old church about 800 meters west-northwest in front of the settlement.
A fateful encounter: Not Randvi – Kassandra!
So follow the instructions of the bride and go to church. The closer you get to the church, the foggy it gets. In front of the church you see many slaughtered corpses and in the midst of them a woman with a braid. At first, Eivor thinks it is Randvi, but it is not.
A woman who was previously unknown stands before you. She introduces herself as Kassandra. Since Eivor believes she is responsible for the islanders’ nightmares and for all the dead here, he challenges Kassandra to a fight. She goes into it.
The fight is spectacular and both warriors seem to be equal to each other. When they realize that they both have a hidden blade hidden with them and that they seem to have a connection with this order, it occurs to both of them that it might make more sense to work together after all. For now!
Destroy the cursed mark
Run up the steps to the church. Here the two reluctant partners can prove their teamwork for the first time: Interact with the red, locked door to break it open together with Kassandra.
Inside you first, shoot the chandelier in front of you so that it breaks through the floor and thus exposes the access to the crypt. Drop down and run downstairs. Run to the back wall and pull the shelf back a little and then to the left.
Now run through and jump over the pit with the traps in it. Here you pick up the explosive jug and jump back again. Turn right to see the fragile wall on the left. Put the explosive jug in front of it, take a few steps back and then let it go up through your arch.
If the wall is then blown away, you will also see the skull-shaped cursed sign behind it. Use your bow again to destroy it. Now enter the room and turn to the right. Here you destroy the bar that locks the door from the inside and follow the secret passage outside.
In the open air, you will be attacked by a number of opponents, all of whom are, however, rather weak. Have your bow ready and shoot some arrows. Then one or two special skills and the attackers are done.
Then have a chat with Kassandra to find out why she is here and what is going on on the Isle of Fog in the first place. Kassandra finally suggests that the two warriors meet again in Tobhta and then proceed together again.
Resident Evil 4 Remake – How to Defeat the Two Giants
As players progress ahead in Chapter 11, they will get to defeat the Two Giants near the Storeroom. The Two Giants that you need to defeat are a normal Giant and an Armored Giant. The normal giant is the same one as Chapter 4 where you defeated the first Giant. However, the Armored Giant is a bit tricky to defeat as it does not take any damage from bullets.
In this guide, we’ll tell you how to defeat the Two Giants in Resident Evil 4 Remake.
Defeat Normal Giant
When the fight starts, you need to focus on the normal giant. You need to shoot its head or feet with the Shotgun or Pistol until a Parasite comes out of its back. After that, you need to deal more damage to him either by throwing a grenade or shooting bullets until he falls down on his feet. Aggress towards him and do the melee attack to use the Knife on Parasite. It will deal great damage to him. Once you have done that, it will only take a few more shots until he falls down for good.
Defeat Armored Giant
While fighting the Normal Giant, keep your distance from the Armored Giant and once the Normal Giant is defeated, you need to use Grenades on the Armored Giant to deal damage. If you don’t have any grenades, worry not until Luis tells you to wait for him. Luis will go out and you will have to survive until Luis comes back. Luis will bring a pack of TNT and you need to lure the Giant to Luis.
Luis will attach the TNT Pack to the back of the giant and then you need to shoot the TNT Pack when the Armored Giant is in the middle of the arena. When you hit the TNT, it will down the Armored Giant and you need to use the console in the arena to open the metal hatch in the middle of the arena. If the Giant is in the middle, it will go down in the Lava and the fight will be over. If not then you need to lure him into the middle and then use the console to drown him in the Lava.
Resident Evil 4 Remake – How to Restore Power to Elevator in Underground Laboratory
During Chapter 10, Leon will get thrown down in Underground and players will have to make their way up to the Castle. However, reaching the Castle will take a lot of time because you will have to do certain tasks in order to get back up. One of the main tasks that players will have to do is to restore the power to the Elevator when they reach the Underground Laboratory.
In this guide, we’ll tell you how to restore power to the elevator in Resident Evil 4 Remake.
Restoring Power to the Elevator
When you reach the Underground Laboratory, you will see certain switches that will blow out the Liquid Nitrogen and when you get to the Elevator, you will find the note which tells you about restoring the power to the Elevator. You need to go through the door on the left and as you go ahead, you will see a vision of an enemy named “Verdugo” who is like an Alien. Follow the following steps to restore the Power to the Elevator in Underground Laboratory.
- Go through the Door on the left of the Elevator and go on the path until you reach a locked door.
- Go inside a small room on the right side of the locked door and you will see a switch. Interact with the Switch to unlock the door.
- Now, go ahead and be ready to evade the attack of Verdugo. Make your way to the back of the Laboratory and you will find the Circuit Breaker.
- Interact with the Circuit Breaker to restore the Power to the Elevator.
Stay Alive Until the Elevator Comes Down
After restoring the Power, you will be starting to get chased by Verdugo. You need to make your way back to the Laboratory and stay alive until the Elevator comes down. It can take 3 – 5 minutes for the elevator to come down and in the meantime, you can either defeat Verdugo or outrun him.
Keep running in the tunnels and stay close to the Liquid Nitrogen Switches. When you see that Verdugo is aggressing towards you, press the switch to blow out Liquid Nitrogen on Verdugo. It will stun Verdugo and you will be able to Melee Verdugo as well as shoot him. You need to keep doing that until a small cutscene of the Elevator starts in which it will come down to the Laboratory. When that happens, you need to go back to the Laboratory and go inside the Elevator to go further up.
Resident Evil 4 Remake – How to Get CQBR Rifle
There are a number of weapons for each type of weapon in the game and one of the most necessary weapons in the game is Rifle. You will unlock different types of Rifles in the game but one of the most useful rifles is CQBR Rifle which is an Assault Rifle that can take out enemies more swiftly. However, this weapon is a late-game weapon but it can also be found in Chapter 10 of the game.
In this guide, we’ll tell you how to Get CQBR Rifle in Resident Evil 4 Remake.
Getting CQBR Rifle
The CQBR Rifle can be found in the Library Area of the Castle during Chapter 10. In Chapter 9, you will get to go to the library while playing with Ashley to solve the Clock Puzzle and later the Mausoleum Lamp Puzzle. If you have paid attention in the library area when you get the “Bunch of Keys” Key Item, there will be a Square Lock Box on the wall and if you open the Square Lock Box, you will get the CQBR Rifle.
Now, in order to open the Square Lock Box, you will be required to have a key item named “Cubic Device” that can be found between the Armory and the Grand Hall area of the Castle. You will be able to obtain the Cubic Device in Chapter 9 as well as in Chapter 10 so if you have not obtained it in Chapter 9, it is advised to get it in Chapter 10.
Once you have the Cubic Device, go to the opened door on the right side of the Headless Statue and enter the room that leads to the library. Make your way to the library and you will get to kill a couple of Knights. Go to the end of the library and go up the staircase. As you go up, look at the wall in front and interact with the Square Lock Box. Set the Cubic Device in the required position and unlock the Square Lock Box to get the CQBR Rifle.
CQBR Rifle also consumes the ammo of a regular Rifle so, you will be able to craft it with 10x Gunpowder and 1x Resources (L). If you have missed the CQBR Rifle in Chapter 10, you will also be able to buy it from the Merchant in Chapter 11. He will also give you a discount of 30% but it would still cost you a lot of money.