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Digimon Survive: Part 3 Walkthrough

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Digimon Survive: Part 3 Walkthrough

In this guide, we’ll tell you the walkthrough of Part 3 of Digimon Survive.

Part – 3

Part – 3 will start off with Miu and Kaito arguing with each other. Miu and Kaito are siblings and Miu gets angry at her big brother to control her life. Suddenly, they’ll both hear stomping and Kaito will tell Miu to stay here and he is going to take a look. Kaito will go and check what is making that sound and find out that there is a big monster in the woods. Kaito will come back to warn Miu but she’ll be gone. After that, the cutscene will change to Takuma and all the other characters in the school. Saki will argue with Takuma about sleeping in the same room with boys and everyone will argue about whether they’ll be safer together or whether girls need privacy. Takuma will get two choices here.

  • Saki’s right.
  • Safety in numbers.

Whatever choice you pick, the girls will sleep in a separate room. Saki and Aoi will sleep in the music room with ghost kids. In the morning, the boys will talk about the disappearance of Professor and being stuck in a mysterious world. After the dialogues, Takuma will get two choices.

  • Let’s ask the girls.
  • Let’s start with the food.

Both of the choices will outcome in they are eating breakfast first and then asking the girls about the situation. Takuma will go to use the bathroom and when he comes back, Shuuji will be arguing with Minoru about staying n the school or scouting around the area. Takuma will get two choices.

  • We should look around.
  • Let’s wait and see.

Both of these choices will outcome in Shuuji and Minoru starting arguing with each other again and Takuma will say to them that we should finish our breakfast and then talk about it. After that, you need to open the map and talk with every character in a different room of the school. Start from the corridor to the gym to talk to every character. After talking to everyone, open the map and you’ll see a character sign on the Woods by School area. Go to this place and you’ll find Shuuji here. After talking to Shuuji, go back to Cafeteria and talk to Saki. After that, go to the classroom and talk to Ryo. After that, go to the Corridor and talk to Aoi and she’ll tell you that Lebramon is not with her, and then the scene will reset and Minoru will say that he can’t seem to find Falcomon. Open the map and go to the woods and you’ll find Kunemon. Kunemon will lead you to the shrine and you’ll find Agumon, Falcomon, and Lebramon there. They’ll sense something in the bush and Takuma will take a photo from the phone and then a fight with Birdramon will begin.

After defeating the Birdramon, All of the Digimon and Takuma will find another Digimon in the bush and it will join the group of Takuma. After that, go to the woods and talk to Lopmon. After that, a new objective will unlock in the Old School area. Go to the Old School area and Agumon will tell Takuma about the discovery of the radio tower. Takuma will tell everyone in the cafeteria about the radio tower and they’ll all be ready to go up on the tower and find the signal to communicate and ask for help. But Shuuji will disagree and Takuma will get four choices to ask a question to Shuuji.

  • We might get lost.
  • We’ll run low on food.
  • He has to get his Way?
  • We might be attacked?

Select any choice to question Shuuji and the Digimon will tell them that it would be safe and they’ll be back until sunset. Shuuji will agree on coming with the crew. They all will cover a great distance and then Takuma will see Kaito in a distance arguing with a lady. Takuma will meet Kaito and Kaito will say that this lady is a monster in disguise. Then Takuma will have to hear the story of Kaito and then talk to everyone and get their thoughts on this matter. After that, talk to the unknown lady and listen to her side of the story. Then keep talking to the characters that have a hexagon symbol on them. After talking to them all, the lady will tell you a path up to the Radio Tower. Then Takuma will get two choices.

  • Kaito.
  • The Woman.

Choose one of the choices and either way, Kaito will separate from the group to find his sister Miu. Then Takuma and Agumon will go after Kaito to help him find Miu. Takuma will talk with Kaito and Dracmon and then the story cuts to the other crew. The lady will tell all the crew to wait for the cable car. She’ll tell them that the cable car runs automatically and it will take them to the radio tower. After the dialogues, the cable car will come and everyone will get into it. The cable car will start moving and on the way, the car will stop and Shuuji will realize the woman is gone and then a spider demon appears and tell everyone that the woman was her disguise. Then the story will cut to Takuma and the ghost kid will see that the cable car is stopped in the mid-way. Then Takuma and everyone else will go up there and help the crew. A battle will start in which you’ll have to defeat Arukenimon.

digimon survive boss

After the fight, Arukenimon still survives and gets away without telling us about Miu. After that, everyone will reach the radio tower and will help a Digimon named Tentomon. Tentomon will tell everyone that he saw Arukenimon kidnapping a girl from the woods. After the dialogues, the crew will go up on the mountain to the radio tower and will find that they are on an island surrounded by ocean. Ryo will freak out and will run to the bridge. Arukenimon will come there again and order Cyclonemon to kill Ryo. Everyone will come on the bridge to save Ryo from Cyclonemon. Then the second battle of this chapter will begin in which we have to save Ryo from Cyclonemon.

During the fight, Ryo will fall from the bridge and fell into the water. After you’ve defeated Cyclonemon, Ryo will come out from the water and find Haru. Haru will tell him that he saved him. Ryo will go insane again and talks again about his mommy. He’ll start to see his mommy in the fog and then Takuma and everyone else will come there. They’ll notice that Ryo is not well and in that time, fog will get dense and a teleport will open in a distance and multiple hands will reach out for Ryo. Takuma will get three choices.

  • Of course, we’ll help!
  • Can we even make it?
  • It’s risky, but yeah.

Select any choice and the outcome will remain the same in which Takuma and everyone else will try to help Ryo but he’ll not get out of the way and in Ryo’s vision, he’ll be talking to his mommy. Then the hands will pull him in and he’ll die. After Ryo’s death, Kunemon will disappear because it was his Digimon. Then at the end of the chapter, Takuma will try to blame himself that he could have done more for Ryo and will get three options.

  • I just don’t know.
  • Determination
  • Cooperation.

Select any reason here and Takuma will say that he could have done it but it wouldn’t have mattered. Then Agumon will try to tell Takuma that it wasn’t his fault and that he can do anything.

Guide

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

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The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.

In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.

The Old Man and The TV

After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.

Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.

In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.

The Spirit and the Mouse (Quest)

Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.

In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.

The Lightning Rod

The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.

lightining

Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.

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