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Digimon Survive: Part 5 Walkthrough

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Digimon Survive: Part 5 Walkthrough

In this guide, we’ll be going through Part 5 of the Digimon Survive game.

Part – 5

Part 5 starts with Shuuji having a nightmare in which his dad gets ashamed of him and abandons him. After he wakes up, he realizes that it was just a dream and then everybody gets together at the cafeteria for the breakfast. Takuma will ask Aoi and Minoru if they had found any clue about getting back to the world but they didn’t have found anything as well. Takuma will ask about “Caretaker” and Aoi will assume that maybe that is the one behind all of the things happening. The crew will decide to go straight to the enemy’s place and find information but Shuuji will not allow them to go. He’ll tell all to find information about this world. Takuma will get three choices in which he has to tell everyone what he thinks.

  • Think a bit more.
  • Enter the enemy base.
  • Look for another way.

Select any choice and after the choice, everyone will go and hunt for a clue to get a lead. We’ll get the Free action in which we’ll get 9 moves. We’ll need to talk to every character to find out what they found. After talking to everyone, go to Cafeteria and talk with Aoi, she’ll tell you that she lost her ring and after that, Takuma and Agumon will go to the toilet to search for the ring and they will see Gazimon there. Takuma and Agumon will go after Gazimon and it’ll by stopped by other Digimon. Then we’ll have a fight with Gazimon in which we need to defeat it. After defeating it, we’ll get all the things looted from the characters and we’ll return the things to them.

Open the map and go to the Toilet to talk to Shuuji. Shuuji will think that Lopmon is a coward and he didn’t get a strong Digimon like the others. Lopmon will be disappointed and Takuma will get three choices.

  • Don’t talk like that!
  • Time to be a leader.
  • Do your best, Lopmon!

Select “Time to be a Leader” choice and it will increase affinity with Shuuji and Shuuji will train Lopmon to be better around him. Open the map and go to the Woods by School area and you’ll see that Shuuji is training Lopmon. After the dialogues, open the map and you’ll need to go all the areas in the school and talk to everyone. Start with the Courtyard and when you go to the Music room to talk with the ghost kids, you’ll hear voices from the cafeteria. Shuuji will be angry with all of the characters for how they believed the fairy tales of Ji jimon. Aoi and Kaito will give their opinion and Takuma will get three choices on which he has to know what others think.

  • I’ll ask Minoru.
  • I’ll ask Saki.
  • I’ll ask Miu.

Select anyone to ask and Shuuji will start an argument over Digimon. He’ll say how can we trust these creatures and Takuma will get three choices.

  • Maybe get more allies?
  • Trust our Partners.
  • Act with caution.

Select the “Act with caution” choice to give your opinion but Shuuji will not calm down. Takuma will get three more choices to hear what others think.

  • I should hear Miu out.
  • What does Kaito think?
  • Agumon wants to talk.

Select “Agumon wants to talk” choice and he’ll cheer you up and whatever decision you take he’ll be agreed to it. Kaito will think that their best option is to go to Ji jimon and find a way out. Shuuji will not be happy and Minoru will ask the ghost kids to come along because it’ll be dangerous here. Shuuji will also not agree with that and Takuma will get two choices.

  • Agree with Shuuji.
  • Agree with Minoru.

Select the “Agree with Minoru” choice to take the kids along. Everyone will go to the path that leads to the dam where they found Saki and Professor. Shuuji will be harsher toward Lopmon and everyone will feel bad about Lopmon. Takuma will need to talk to Minoru and then Shuuji to progress further. Kaito and Shuuji will start their fight along the way and everyone is getting annoyed by their fight. Takuma will get three choices.

  • Let Miu handle this.
  • Let them fight!
  • Get them to listen.
digimon survive walkthrough part 5

Select the “Let Miu handle this” choice and she’ll calm down Kaito and Takuma will calm down Shuuji but they both will run towards the dam and everyone will run as well behind them. They’ll get to the locked gate of the dam and they’ll find the lock with a strange pattern. Choose the Waterway Entrance to go through the locked door. Darcmon will think that bringing Shuuji inside the battle area will put him in more danger and Takuma will think that bringing ghost kids with them is not right and Aoi will say that she can stay here and wait with Shuuji. Takuma will get three choices.

  • Aoi should stay, too.
  • Shuuji’s on his own.
  • Miyuki and Haru stay.

Select any choice here and Shuuji will get angry and run away, Lopmon will also go after Shuuji. Everyone else will go to the waterway. Arukenimon will be waiting for them in there and she’ll release a thick gas that will faint Takuma. When he opened his eyes, everyone would be gone from there. Go right, then go left, then go straight, and for the last one go straight again to progress ahead on the waterway path. You’ll also see fake Agumon on each turn and when you get out of there, you’ll see two Agumon and each one will be saying that the other one is fake. Takuma will get a choice.

  • On the left!
  • On the right!

Select the “On the right!” choice because the real Agumon is on the right side. After choosing the real Agumon, you’ll need to fight Seadramon. After the fight, Takuma will find Aoi and she would say that Lebramon said mean things to her. Keep following the path you’ll see fake Lebramon on the way. You’ll reach the same place as a few moments ago in which you decide who is the real Agumon. This time, you’d have to choose the real Lebramon. Ask any question and the fake Lebramon will not give a suitable answer and then choose the Lebramon on the right. The left one will be Seadramon again. Seadramon will run away again and then you’ll find Saki. Talk to Saki and then keep following the path. You’ll meet fake Floramon on the way as well. You’ll reach the same place again and this time you’ll have to choose the real Floramon. Ask the question about friendship and the left one will give the right answer. Choose the Floramon on the left and then we’ll have a fight again with Seadramon. After defeating Seadramon again, Takuma will see an unknown Digimon and then find Miyuki and Haru. They’ll tell Takuma that Renamon saved them. Takuma will be surprised.

Go straight from there and you’ll find Miu. Keep following the path and you’ll see fake Syakomon. Just like before keep following the path and then you’ll have to choose the real Syakomon. Ask Syakomon about their true feelings and the right one will give the wrong answer. Choose the left one and then Takuma will hear someone fighting ahead. Takuma and Agumon will go ahead and find Minoru and Falcomon fighting a shadow. After the dialogues, the fight with Seadramon will begin again. After defeating Seadramon again, Kaito will come with Dracmon and everyone will be reunited again. Then we get to the Exploration phase.

Go straight and then keep following the path and you’ll find Shuuji and Lopmon. Shuuji will run straight from there and everyone will follow him. Takuma will call out Shuuji again and then he would listen. Everyone will ask Shuuji if he is ok and then there’ll be several dialogues. Shuuji will be reacting awkwardly and then he’ll run away again. Everyone will follow him again. Shuuji will stop and then start talking to himself just like Ryo used to do. Then he’ll run away again. Shuuji will see Arukenimon and Arukenimon will tell him that if he gives her one human then she’d let him go home safely. Takuma and everyone will reach there but they wouldn’t see Arukenimon with Shuuji. Shuuji will decide to choose himself to sacrifice. Lebramon will get a scent of Arukenimon and everyone will get freaked out. Shuuji will get angry at Lopmon and start to hit Lopmon. Everyone will try to stop him but Arukenimon will step in their way. Meageseadramon will spawn there and we’ll have to fight Megaseadramon. When Megaseadramon is about to die, the camera will shift to Shuuji hitting Lopmon, and Lopmon will transform into Wendigomon and kill Megaseadramon with a single hit. Then Wendigomon will come to Shuuji and eat him.

Then we’ll have to fight Wendigomon. During the fight, Agumon will evolve into MetalGreymon and defeat Wendigomon. After the fight, the crew will be surrounded by fog. They all will talk about Shuuji and Lopmon and then suddenly the fog will start to come closer and they’ll see Professor in the fog and running straight. They all will follow the professor and the part will come to an end.

Guide

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

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The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After meeting Lumion the Spirit and getting to East Street of the Town, you’ll get a quest named “The Old Man and the TV” in which you have to fix the Antenna above the Café. Lumion will tell you to help the Old Man because happiness gives spirit power.

In this guide, we’ll tell you how to complete the Old Man and the TV in the Spirit and the Mouse.

The Old Man and The TV

After listening to the conversation between the Old Man and the Bartender, Lumion will tell you to help the Old Man by fixing the Antenna so he can watch his show. Look in front of the Café and you’ll see chairs. Go towards the chairs and jump on one of the chairs and then jump on the platform. You’ll see dialogue on the screen which will tell you to shock the glowing objects. Press Y to shock the objects and you’ll get Energy. Shock all of the objects on the Platform to gather the Energy and then go to the left side and jump up then jump up on the right side and follow the path. Go up the platform and go to the right side.

Keep shocking the objects to gather the Energy. You’ll see a pattern on the wall that you can climb up. Climb on the pattern and then leave when you reach the next platform. Go straight on the path and you’ll meet the Kibblin-Box. The Kibblin-Box will require 25 Energy to turn on the East Antenna. You need to gather the Energy by shocking the Glowing objects in the area. You can get 25 Energy by shocking all of the objects on your path to the roof. Shock all of the plants and objects on the roof to gather the Energy. Once you’ve 25 Energy, interact with the Kibblin-Box again and feed him the Energy.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

After feeding him the Energy, he’ll tell you to help 2 Kibblins in the area and he’ll be able to power up the Antenna. He’ll remove the Camouflage of the Kibblins so you can see them. One of the Kibblins will be standing on the roof. Go and talk to him and he’ll tell you to rotate the Antennas to align them in the direction of the East Antenna. Go down and you’ll meet the other Kibblin that will tell you to find 5 Fallen Letters so he can put them back in the mailboxes. After rotating the Three Antennas and finding all of the Fallen Letters, return to the Kibblins and they’ll return to the Kibblin-Box and the Kibblin-Box will be available to Power Up the East Antenna.

The Spirit and The Mouse: The Old Man and The TV (Quest) – Walkthrough

Return to Kibblin-Box on the roof and talk to him, select the option “Do It” to activate the Antenna. A cutscene will start in which the Antenna will turn back on and the show will start on the TV. Go down to the Café and listen to the conversation. After that, Happiness will appear on the floor. Grab the Happiness to finish the quest.

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

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The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After reaching the Top of the Electric Pole, Lila the Mouse will get struck by lightning and fall down in the Townhall. Lila the Mouse will survive but she will hear a spirit talking to her.

In this guide, we’ll tell you how to complete the Spirit and the Mouse quest in The Spirit and the Mouse.

The Spirit and the Mouse (Quest)

Lila will start to hear a Spirit in her head when she gets conscious. She’ll realize that her body has changed and a Spirit is calling her back again on the Electric Pole. After the incident, Lila has now powers that will let her move quickly through the Electrical Wireboxes. The Spirit’s name is Lumion and he will tell Lila to use the Electrical Wirebox to come back up on the Electric Pole. Go near the Electrical Wirebox and interact with it to move to the other Electrical Wirebox. Go to the right side and Shock on the Electric Rod to free the Spirit.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After freeing the Spirit, dialogues will start and after the dialogues, The Spirit will tell you to go to East Street of the Town. Go back to the Electrical Wirebox you came up from and use it again to go down. Go towards the main gate of the Townhall to go to East Street. When you reach the door, you’ll see two wooden planks on the bottom level of the door, use the Shock power to remove the planks and enter East Street. A cutscene will play in which you’ll get to see the whole Residential Area.

The Spirit and The Mouse: The Spirit and The Mouse (Quest) – Walkthrough

After the cutscene, go to the right side and climb up to the outside of the window of the Café. You’ll need to listen to the Old Man and the Bartender and the quest will be ended.

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Guide

The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

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The Spirit and the Mouse: The Lightning Rod (Quest)– Walkthrough

There is a huge thunderstorm in the town and Lila the mouse had a long night. The mouse has come to a town named Sainte-et-Claire. The Mouse is going through the streets of the town and hears the villagers of the town from outside their houses. One of the villagers has lost her favorite Scarf and the Scarf has flown away and got stuck on top of the Pole. Lila the Mouse has thought to bring back the Scarf to the Villager to make a change in this town.

In this guide, we’ll tell you how to complete the Lightning Rod in The Spirit and the Mouse.

The Lightning Rod

The Scarf of the Villager is stuck on top of an Electric Pole and you have to climb up on the pole to get Scarf back. You’ll reach South Square which is Sainte-et-Claire Townhall. Once you get control of the mouse again, you need to go straight and climb on the platform in front. You need to climb the off-white pattern on the platform to reach the upper floor of the platform. Press the jump action to grab the pattern and start going up and you’ll reach a metal platform.

lightining

Go to the right side and go up from the Wooden planks, jump on the box and you’ll see a fuse box. Go right from there and you’ll reach the Electric Pole. Once you get there, a Cutscene will start in which Lila the Mouse will climb the Electric Pole and start freeing the scarf from the pole. The Thunderstorm gets wilder and a Lightning Strike will hit Lila and the quest will be ended there.

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