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How to defeat the final boss Raven Beak in Itorash in Metroid Dread



How to defeat the final boss Raven Beak in Itorash in Metroid Dread

We help you defeat the final boss of Metroid Dread by going through each of the phases so that you are not eliminated in any of them.

Although throughout our adventure to Metroid Dread we have encountered a series of recurring enemies that have made it really difficult for us and also the relevant bosses, the real challenge will come with the confrontation against Raven Beak, the final boss of the game and which is made up of exactly four phases and a final surprise.

It should be said that it is, as expected, the most complete and most difficult boss of the entire adventure, and it is likely that you will need several attempts to finally defeat it, especially due to the enormous number of attacks it has and the phases that it takes. happen.

In any case, we help you defeat Raven Beak in Metroid Dread by pointing out the attacks he uses in each of his phases and what you must do both to avoid them and to attack him.

How to defeat the boss Raven Beak in Itorash in Metroid Dread

We don’t want to spoil your experience prior to arrival at the boss, but basically, you will find it after using an elevator that takes you to the floating fortress Itorash.

Phase 1

The enemy has access to four main attacks and some melee attacks that you should know about. Practically all attacks can be dodged, although it is likely that he will hit you the first time in each one of them not knowing them well.

When the enemy raises the cannon of his arm in the air he is about to use a pink split beam attack and you must get close to the enemy to avoid being hit.

After the previous attack, he usually performs some powerful three-hit combo, so be ready to jump and dodge as soon as the previous attack ends.

Another is when it launches a kind of black energy orb that will follow our character throughout the room and explode on impact. You can finish off this orb with enough shots or charged missiles or even a powerbomb.

It will also have a charging movement that lifts our character off the ground and immobilizes him against the wall, but you can dodge this attack simply by jumping on the enemy and knowing that he is about to unleash this attack when the boss lights up red during several seconds.

The last attack of phase 1 will illuminate the screen with a kind of red mist before the boss fires a great wave of energy and where you must use the ball form of your character so that you are not hit.

During the entire phase do not forget to use missiles to weaken the boss until we reach the next phase. You will have to be a specialist in the counter opportunity to execute the correct moments and thus be able to keep moving forward.

Phase 2

In this second phase, the enemy will begin to glow in gold and will use a movement that will allow him to position himself behind you, followed by a charge attack, so you must be very fast and jump immediately to avoid being hit.

When you have hit him with enough missiles, the enemy will stop to mock us with what we must approach to make a counter opportunity, in total there will be two opportunities that we will have.

You will be doing well if you manage to rip a piece of armor from the enemy until they sprout a pair of black wings that signify that we enter the next phase.

Phase 3

He will use four new attacks in front of us, and the most dangerous is a kind of light machine gun. When it is pointing at us with a thin red beam that begins to track us, it will start firing with this kind of machine gun and you must be jumping and other movement changes to go around the boss and not be hit.

Another movement is a powerful pink laser that if it hits us it will eliminate us practically immediately, but it fires it at an angle of 45 ° and on top of it it takes a few seconds to charge the attack, so you have time to dodge it.

The last two new attacks of the boss in this phase are a kind of lunges that he performs vertically and horizontally, so you have to be attentive to the specific situation of the boss because from there he will pounce on you, so you will have a second to do it. dodge in time.

Don’t forget to fire all the missiles you have while dodging the attacks and keep moving forward.

Phase 4

The enemy will return to the same moves from phase 2, but with a couple of additions.

A new movement is a giant golden ball that you can destroy with bombs and you must do it as quickly as possible because as you are hit you have all the power to fall eliminated.

The other new one is a pink laser similar to the one from the previous phase, but which will now fire it directly towards you, so once you see that it is charging the attack, it will simply be time you have to jump high and not be hit.

Do not forget to continue firing all the missiles you have during the phase until you almost permanently defeat the enemy presenting a final counter opportunity.

Phase 5

It happens after the credits of the game, as is customary in the series, and we can participate in a small sequence that will not be difficult for you to complete but that we advise you to have the command nearby. We do not want to destroy this final part so we will simply tell you that things are not over.

With this, you already know what you must do in each of the phases in the confrontation against Raven Beak so that we can finish Metroid Dread.


Dead Space: How to Get the Pulse Rifle



Dead Space: How to Get the Pulse Rifle

There are a lot of different items as well as weapons that players will find throughout their gameplay. All weapons can be used to take down Necromorphs in some way and one of the early weapons that players can find in the game is Pulse Rifle.

In this guide, we’ll tell you how to get the Pulse Rifle in Dead Space.

Pulse Rifle Location

Pulse Rifle is one of the early weapons in Dead Space and players can find this weapon in the 2nd Chapter: Intensive Care of the game. Pulse Rifle can be found in the Medical Tram Station. Players will be able to reach the location in a very short time after starting the second chapter.

Getting the Pulse Rifle

At the start of the chapter, players will get a new module named “Kinesis Module”. This module is necessary because it will help the players to get to the Medical Tram Station location. After finding the Kinesis Module, use it to move the two big blocks that are blocking the way. You need to press the L2 button to aim and then press the Circle button to use Kinesis to move the objects.

Move both of the blocks and then make your way ahead to the Medical Tram Station door. Open the door and you will see a soldier on her last breath. She will die in front of you, dropping her Pulse Rifle on the floor. Go near the Pulse Rifle to store it in your inventory.

NOTE: Sometimes it takes more time to trigger the scene where Isaac picks up the Pulse Rifle. Try it multiple times if Isaac is not picking up the weapon on the first try.

Equip Pulse Rifle

After picking up the Pulse Rifle, it will be stored in your inventory. You will have to equip the Pulse Rifle in order to use it. To equip the Pulse Rifle, follow the following steps.

  • Press the Triangle Button to open the Inventory.
  • Select the Pulse Rifle and select it to see the Equip Option.
  • Press the X Button to equip it and then select the space that you want to allocate to the Pulse Rifle.

Pulse Rifle will be equipped and you can press the Directional Buttons to pull out the weapons that are currently equipped in the slots.

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Dead Space: How to Get Kinesis Module



Use of Kinesis Module

Dead Space has a lot of different schematics for the weapons and different modules for the Suit of the main Protagonist. Players will find different modules as they progress through the main story of the game and one of the modules that players can find early in the game is Kinesis Module.

In this guide, we’ll tell you how to get Kinesis Module in Dead Space.

Kinesis Module Location

Kinesis Module can be found in the 2nd Chapter: Intensive Care. It can be found at the very start of the chapter on the boxes near the body. The exact location is Medical Deck which players can reach at the very end of the 1st Chapter: New Arrivals. It will be the shining items on the boxes near the body. Go near it to grab the module and put it in Isaac’s Suit.

Getting Kinesis Module

To get to the Medical Deck, players will have to go to the Flight Deck Tram Station which can be accessed through the Flight Lounge. After the Kellion has blown up, make your way to the Lounge and go to the left side to reach the Flight Deck Train Station. Go straight to access the elevator. Go down from the elevator and you will get to another door that leads to Medical.

Go through the Medical door and use the elevator to go down further and then you will reach the Medical Deck where you will find the Kinesis Module.

Use of Kinesis Module

Kinesis Module is used to move the objects. You can use it to move boxes as well as big components. Additionally, it can be used to hit enemies with a sharp item on the floor so, if you are out of bullets then it can come in very handy.

However, just like the Stasis Module, it also needs to be recharged after a few uses. There are many Module Recharge Stations that you can find as you go ahead and explore the USG Ishimura. Make sure to recharge your modules.

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Dead Space: Chapter 2: Intensive Care – Walkthrough



Dead Space: Chapter 2: Intensive Care – Walkthrough

In this guide, we’ll be covering the second chapter (Intensive Care) of Dead Space.

Intensive Care – Walkthrough

The 2nd chapter will begin in the Medical Deck where you will another module for your suit. You will find Kinesis Module that can be used to move the objects. You need to move the two big blocks ahead and make space for yourself to cross between them. Go ahead to the Medical Tram Station where you will find a new weapon “Pulse Rifle”. Equip the Pulse Rifle to your inventory to use it.

Go to the Security Station and move the boxes Kinesis Module to get to the next door. Go through the door on the right side and you need to find the Hydrazine Tank and a Shock Pad. Go along the path and go to Imaging Diagnostics. Move the Cylinder which is blocking the way. Go to the other side and place the battery on the side of the Circuit Breaker to activate it. Now interact with the Circuit Breaker and activate the Elevator. Go up from the elevator and move the platform to the right side to cross the gap.

Intensive Care – Walkthrough

Go to the right side and to the end of the hallway to enter the Zero-G Therapy. Open the door and go inside and follow the path until you reach an area with vacuum. You need to get to the other side quickly before your oxygen tank runs out. You can see it on the back of your suit. Use the Locator by pressing the Right Stick and then follow the path. Once you have exited the vacuum area. You will get to use the boosters of your character’s suit. Fly to the other side to reach Zero-G Therapy Maintenance. Inside the maintenance room, you will find Hydrazine Cannister.

Now, go back to the vacuum area and you will get to use the booster in the vacuum area as well. Go up in the vacuum area and go to the Coolant Pipelines. Make your way to the Security Station by following the Locator and then you will get to Research Wing where you will get to use Stasis on a door to cross through it. Go into the Main Lab and the quarantine will come back online. You will have to kill the Necromorphs and then use the elevator to get to the lower level. There will be some more Necromorphs so, kill them as well. The quarantine will be disabled and all the closed doors will be opened.

Use the Locator and follow it to reach the Biological Prosthetic. You will get to kill a new type of enemy here. Kill the enemy and then go up the elevator and kill a couple of more. Go through the door to reach the Limb Simulation Therapy. Here you will find the Shock Pad. Switch off the shock Pad by using the Circuit Breaker and activate the door. Grab the Shock Pad and go through the door. Now, you need to plant the explosive charge.

Go to the Security Station and use the Stasis on the door. Go through the door and plant the explosive charge on the marked spot. Now, go to the cabin next to the spot to detonate the charge. A Necromorph will come down the opened path. Kill it and then follow the path. Go into the Emergency Room and you will have to follow Nicole’s Hologram. Use the Circuit Breaker to activate the Shower and to get loot. After you have obtained loot, remove the power cell from the side of the Circuit Breaker and plug it into the left side of ER Hallway A door.

Dead Space: Chapter 2: Intensive Care – Walkthrough

Once the door is powered up, open it and go to the right side. Follow the path to reach the Intensive Care Unit. Go ahead to the Morgue and use the Power Cell to open the elevator. Use the Elevator and you will reach Autopsy Room.

You will find the Captain in Autopsy Room and the captain’s body will get infected and you will get to fight the captain. Kill the captain and clear the Morgue from the enemies. After that, take the captain’s rig from the bed and now, you will have to return back to Medical Tram Station.

Use the Locator to get back to the Medical Tram Station and Override the lockdown to call the tram. Go inside the Tram and select the Hangar – Cargo – Tram Control as your destination. Use the Locator and follow the path to reach Main Hangar Bay. Reaching the Main Hangar Bay will conclude the second chapter and the third chapter will start.

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