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New World: All information about housing and which trophies will bring you the most

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New World: All information about housing and which trophies will bring you the most

In New World, you can buy and decorate houses in settlements. In addition, the Housing System brings various bonuses and is an important part of the game. We at Nintendosmash show you in this article everything you need to know about the housing system, why housing is very advantageous, and which trophies you can put up.

In which settlements can I buy a house? There are several houses available in each settlement. There is no limit to how many players can buy the house because the houses are instantiated. So you don’t have to worry about all of your homes being snatched from under your nose.

How can I buy a plot of land? In order to own your own home, you have to meet various conditions.

First, you need level 15 to have access to the housing at all. After that, you must have expanded your reputation in an area to level 10 in order to unlock the house purchase.

Later in the game, you can own up to 3 houses in a settlement.

What kind of houses are there? There are 4 different levels of houses and each of them has its additional conditions. Here is an overview of the individual house levels and what you need to be able to unlock them:

  • Level 1 house / apartment
    • 5000 gold
    • Level 10 area call
  • Level 2 house / apartment
    • 10,000 gold
    • Level 15 area call
  • Level 3 house / apartment
    • 15,000 gold
    • Level 20 area call
  • Level 4 house / apartment
    • 20,000 gold
    • Level 30 area call

Note: The first house purchase has a 50% discount. Buying an expensive step directly from the first house can save more money.

Houses have additional costs: If your company does not control the area, you have to pay property tax every week. The guild that controls the area can regulate the tax rate at any time between 5% and 20% based on the purchase price of the house. So it can be that you have to pay up to 4000 gold per week for your level 4 house.

Therefore, think carefully about whether you want to buy houses in a certain area and first find out about the company and taxes in the respective territory.

What if i can’t pay the taxes? If you are in arrears with your payment, you will no longer be able to use all the advantages of the housing system (such as free teleportation every few hours) and you will not be able to make any further decorations until you have paid your debts.

What happens if the owner of the settlement changes? Even then you keep your house and do not lose it. However, the new owner can set different taxes, which then affect your wallet.

A plot of land is extremely helpful in your progress

What are the advantages of the housing system? Owning and equipping a plot of land brings you some strong advantages that help you enormously in the game. The higher the level of the house, the greater the bonuses you will receive.

Since New Word has no mounts or fast means of transport, the limited teleportation options are immensely important and time-saving. However, in addition to this benefit, there are other bonuses in the housing system that are overlooked. We’ll show you the advantages of the individual levels:

  • Level 1 plot
    • Teleportation to the respective area – 4 hours cooldown
    • 1 piece of furniture to expand the storage capacity in the respective settlement
    • 5 trophies
  • Level 2 plot
    • Teleportation to the respective area – 3 hours cooldown
    • 2 pieces of furniture to expand the storage capacity in the respective settlement
    • 5 trophies
  • Level 3 plot
    • Teleportation to the respective area – 2.5 hours cooldown
    • 3 pieces of furniture to expand the storage capacity in the respective settlement
    • 5 trophies
  • Level 4 plot
    • Teleportation to the respective area – 2 hours cooldown
    • 4 pieces of furniture to expand the storage capacity in the respective settlement
    • 5 trophies

Housing is good for your Azoth wallet: An additional big advantage is the reset of the teleportation time. This costs between 20 and 40 Azoth, unlike a regular Settlement to Settlement Teleportation, which can quickly devour 100+ Azoths.

Pay attention to your trophy selection

What are trophies and what do they bring? In New World, you can set up so-called “trophies” in your house to receive a global buff, depending on which one you need. These add to your happiness value when you pursue a particular activity. For example, the “Lumberjack Trophy” buff enables rarer materials to be found when cutting down.

Up to 5 trophies can be placed in the house at the same time.

Where do I get these trophies from? These can be made in the workshop. As always, the higher the level, the stronger the effect.

You can also purchase trophies from other players at the trading post if you don’t have the opportunity or time to lend a hand yourself.

Which trophies are most worthwhile? And here, too, New World shows its flexibility again. There is no such thing as a perfect trophy lineup. Depending on which craft or what you specialize in mining, your trophy collection should be decorated in the house. If you want to become an armorsmith, for example, then it makes sense to make the “armorsmith trophy”.

We show you universal trophies that can almost always be set up.

  • Lumberjack / Hunting / Harvesting / Mining – Trophy
    • Life skills are a big focus in New World. Placing one or more of these in the house makes perfect sense
  • Loot trophy
    • This increases the chance of a rare find when searching. Make sure to decorate if you have 1 free space
  • Fisherman trophy
    • For all fishing enthusiasts among you, this is the perfect ornament in your home.

In addition to the universal trophies, there are also individuals for certain vocations that you can custom-make or buy.

Who’s Got the Nicest House in New World?

In addition to the bonuses from fast travel and the trophies, the housing of course also offers the opportunity to decorate your own home according to your own wishes.

Since the players “share” the houses through different instances, Amazon has come up with a special feature. At the top of the interface for entering the houses, the people who have a particularly “pretty” house are displayed.

Other players can rate your house using points so that there is a small competition for the most beautiful house.

Guide

Resident Evil 4 Remake – How to Defeat the Two Giants

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Two Giants

As players progress ahead in Chapter 11, they will get to defeat the Two Giants near the Storeroom. The Two Giants that you need to defeat are a normal Giant and an Armored Giant. The normal giant is the same one as Chapter 4 where you defeated the first Giant. However, the Armored Giant is a bit tricky to defeat as it does not take any damage from bullets.

In this guide, we’ll tell you how to defeat the Two Giants in Resident Evil 4 Remake.

Defeat Normal Giant

When the fight starts, you need to focus on the normal giant. You need to shoot its head or feet with the Shotgun or Pistol until a Parasite comes out of its back. After that, you need to deal more damage to him either by throwing a grenade or shooting bullets until he falls down on his feet. Aggress towards him and do the melee attack to use the Knife on Parasite. It will deal great damage to him. Once you have done that, it will only take a few more shots until he falls down for good.

Normal Giant

Defeat Armored Giant

While fighting the Normal Giant, keep your distance from the Armored Giant and once the Normal Giant is defeated, you need to use Grenades on the Armored Giant to deal damage. If you don’t have any grenades, worry not until Luis tells you to wait for him. Luis will go out and you will have to survive until Luis comes back. Luis will bring a pack of TNT and you need to lure the Giant to Luis.

Armored Giant

Luis will attach the TNT Pack to the back of the giant and then you need to shoot the TNT Pack when the Armored Giant is in the middle of the arena. When you hit the TNT, it will down the Armored Giant and you need to use the console in the arena to open the metal hatch in the middle of the arena. If the Giant is in the middle, it will go down in the Lava and the fight will be over. If not then you need to lure him into the middle and then use the console to drown him in the Lava.

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Guide

Resident Evil 4 Remake – How to Restore Power to Elevator in Underground Laboratory

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Restore Power

During Chapter 10, Leon will get thrown down in Underground and players will have to make their way up to the Castle. However, reaching the Castle will take a lot of time because you will have to do certain tasks in order to get back up. One of the main tasks that players will have to do is to restore the power to the Elevator when they reach the Underground Laboratory.

In this guide, we’ll tell you how to restore power to the elevator in Resident Evil 4 Remake.

Restoring Power to the Elevator

When you reach the Underground Laboratory, you will see certain switches that will blow out the Liquid Nitrogen and when you get to the Elevator, you will find the note which tells you about restoring the power to the Elevator. You need to go through the door on the left and as you go ahead, you will see a vision of an enemy named “Verdugo” who is like an Alien. Follow the following steps to restore the Power to the Elevator in Underground Laboratory.

  • Go through the Door on the left of the Elevator and go on the path until you reach a locked door.
  • Go inside a small room on the right side of the locked door and you will see a switch. Interact with the Switch to unlock the door.
  • Now, go ahead and be ready to evade the attack of Verdugo. Make your way to the back of the Laboratory and you will find the Circuit Breaker.
  • Interact with the Circuit Breaker to restore the Power to the Elevator.
Interact with Circuit Breaker

Stay Alive Until the Elevator Comes Down

After restoring the Power, you will be starting to get chased by Verdugo. You need to make your way back to the Laboratory and stay alive until the Elevator comes down. It can take 3 – 5 minutes for the elevator to come down and in the meantime, you can either defeat Verdugo or outrun him.

Go inside Elevator

Keep running in the tunnels and stay close to the Liquid Nitrogen Switches. When you see that Verdugo is aggressing towards you, press the switch to blow out Liquid Nitrogen on Verdugo. It will stun Verdugo and you will be able to Melee Verdugo as well as shoot him. You need to keep doing that until a small cutscene of the Elevator starts in which it will come down to the Laboratory. When that happens, you need to go back to the Laboratory and go inside the Elevator to go further up.

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Guide

Resident Evil 4 Remake – How to Get CQBR Rifle

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CQBR Rifle

There are a number of weapons for each type of weapon in the game and one of the most necessary weapons in the game is Rifle. You will unlock different types of Rifles in the game but one of the most useful rifles is CQBR Rifle which is an Assault Rifle that can take out enemies more swiftly. However, this weapon is a late-game weapon but it can also be found in Chapter 10 of the game.

In this guide, we’ll tell you how to Get CQBR Rifle in Resident Evil 4 Remake.

Getting CQBR Rifle

The CQBR Rifle can be found in the Library Area of the Castle during Chapter 10. In Chapter 9, you will get to go to the library while playing with Ashley to solve the Clock Puzzle and later the Mausoleum Lamp Puzzle. If you have paid attention in the library area when you get the “Bunch of Keys” Key Item, there will be a Square Lock Box on the wall and if you open the Square Lock Box, you will get the CQBR Rifle.

Now, in order to open the Square Lock Box, you will be required to have a key item named “Cubic Device” that can be found between the Armory and the Grand Hall area of the Castle. You will be able to obtain the Cubic Device in Chapter 9 as well as in Chapter 10 so if you have not obtained it in Chapter 9, it is advised to get it in Chapter 10.

Once you have the Cubic Device, go to the opened door on the right side of the Headless Statue and enter the room that leads to the library. Make your way to the library and you will get to kill a couple of Knights. Go to the end of the library and go up the staircase. As you go up, look at the wall in front and interact with the Square Lock Box. Set the Cubic Device in the required position and unlock the Square Lock Box to get the CQBR Rifle.

Get CQBR Rifle

CQBR Rifle also consumes the ammo of a regular Rifle so, you will be able to craft it with 10x Gunpowder and 1x Resources (L). If you have missed the CQBR Rifle in Chapter 10, you will also be able to buy it from the Merchant in Chapter 11. He will also give you a discount of 30% but it would still cost you a lot of money.

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